Objects that grant their user archetypal powers. Variation of Powers Via Object.
Also Called[]
- Collective Unconscious Object
- Original Model Object
- Universal Thought Object
Capabilities[]
The user has access to an object that grants them archetypal powers. Whether they are accessories, tools or weapons, the objects are capable of enabling powerful abilities associated with universally accepted thought patterns, images or models that have been a part of human consciousness and culture since antiquity, such as magic and guardian essences, or even enhancing preexisting capabilities.
There are various ways archetypal objects can impart their powers to their users. They can be supernaturally imbued with an archetypal force which the wielder can access. They can be possessed by some type of entity associated with archetypes. The user can bond with the entity or wield it as a living tool. It can even be a conduit for a remote source of archetypal power. Powerful as they can be the user must be careful not to be overwhelmed by the force/energy wielded.
Applications[]
Variations[]
Associations[]
Limitations[]
- May be limited to certain archetypes.
- Inexperienced users may have difficulty controlling the power granted to them.
Known Users[]
- Miraculous holders (Miraculous: Tales of Ladybug & Cat Noir)
- Various Power Rangers (Power Rangers series)
Known Objects[]
- The Universe of the Four Gods (Fushigi Yuugi/The Mysterious Play)
- Miraculouses (Miraculous: Tales of Ladybug & Cat Noir)
- Morphers (Power Rangers series)



