The power to create constructs out of artificial elements. Sub-power of Artificial Element Manipulation. Variation of Artificial Force Constructs, Elemental Constructs and Inorganic Constructs.
Also Called[]
- Artificial Element/Artificial Elemental-Based Creation
- Artificial Element/Artificial Elemental Construct Creation/Generation/Manifestation/Materialization
- Artificial Element/Artificial Elemental Constructs/Creations
- Creation Via Artificial Elements
Capabilities[]
The user can change artificial elements into different shapes and forms of varying detail and permanence, ranging from simple representations such as images, to individual elements, substances and materials composing other objects, to functional items such as tools and weapons, to more complex creations such as living or non-living entities, architectural structures and even environments in certain cases, among other phenomena. Depending on their control over the source of their constructs, those who have mastered this ability can use it for almost any situation, creating anything they need.
Applications[]
The user can generally create anything they have seen or can imagine, and have a good idea how it functions, from their source. Examples of common possibilities include:
- Animating artificial elements for various purposes.
- Appendages
- Armor
- Attacks
- Barriers
- Clothing
- Defenses
- Duplicates
- Elements
- Entities
- Environments
- Objects
- Platforms
- Portals
- Restraints
- Structures
- Support
- Vehicles
- Weapons
Variations[]
- Cartoon Constructs: Create constructs out of cartoons.
- Chemical Constructs: Create constructs out of chemicals.
- Acid Constructs: Create constructs out of acids.
- Poison Constructs: Create constructs out of poisons.
- Cloth Constructs: Create constructs out of the clothes and fibers.
- Concrete Constructs: Create constructs out of concrete.
- Cosmetic Constructs: Create constructs out of cosmetics.
- Lipstick Constructs: Create constructs out of lipstick.
- Digital Constructs: Create constructs out of data.
- Video Constructs: Create constructs out of videos.
- Video Game Constructs: Create constructs out of video games.
- Garbage Constructs: Create constructs out of garbage and refuse.
- Glass Constructs: Create constructs out of glass.
- Mechanical Constructs: Create constructs out of mechanics/technology.
- Bio-Mechanical Constructs: Create constructs out of bio-mechanics/technology.
- Technomechanical Constructs: Create constructs out of techomechanics/technology.
- Paint Constructs: Create constructs from paint.
- Paper Constructs: Create constructs from paper.
- Plastic Constructs: Create constructs out of plastic.
- Rubber Constructs: Create constructs out of rubber.
- Sludge Constructs: Create constructs out of sludge.
Associations[]
- Ambient Resource Construction
- Artificial Element Manipulation
- Artificial Soul
- Construct Creation
- Construction Manipulation
- Copy Manipulation
- Creation
- Creation Manipulation
- Entity Manipulation
- Essence Manipulation
- Form Manipulation
- Object Manipulation
- Phenomenon Manipulation
- Property Manipulation
- Structure Manipulation
- Transmutation
Limitations[]
- May be limited to manipulating already existing artificial elements rather than the user being able to create their own sources at will, along with the exact extent of the user's control over their source to be able to manipulate or alter it in certain ways.
- Constructs may be difficult to create and sustain, often relying on the user’s physical and/or mental condition for functionality and overall capabilities or the user’s concentration and/or willpower for permanence and durability.
- In most cases, unless these constructs are made of solid matter, they will often return to their original state if the user becomes distracted or unconscious, leaves their proximity or otherwise loses contact with and/or control of them.
- May be limited to certain shapes and forms or to creating particular types of constructs such as specific objects (often items such as equipment or structures), usually depending on the user’s imagination or general knowledge of how their intended creations function.
- May be limited on how complicated and detailed these constructs can be (i.e., little to no moving parts, inability to replicate and simulate certain properties or invent new phenomena, constructs being unchangeable after being created, etc.).
- May be limited to manipulating one's own being (i.e., parts of the user’s body and/or mass, mental aspects such as thoughts or emotions, etc.) to create these constructs, which can potentially drain, damage or leave the user vulnerable unless they can be restored.
Known Users[]
- G-Monsters/Secrets (Eureka Seven AO)
- Hibiki Laytis (Fairy Tail)
- Brain/Zero (Fairy Tail)
- Mimetic Beasts (Godannar)
- Maddie Van Horn (Smallville)
- Tyler McKnight (Smallville)
- Kagami Kyouji (GetBackers)
- Nestene Consciousness (Doctor Who)
- Delson Rowe (Infamous: Second Son)