The power to utilize practices that are related to maneuverability and athleticism. Variation of Supernatural Arts/Physical Arts. Related to Speed Arts and Strength Arts.
Also Called[]
- Maneuverable Arts
- Tricking Arts
Capabilities[]
The user can utilize a class of practices that revolve around athleticism and maneuverability in essence, the art in itself is grounded in foundations such as Parkour, Freerunning, Gymnastics, Acrobatics, and Footwork with their tenets being the basis of how is developed and nurtured. Engaging in the training process needed to effectively carry out the art, one's able to unlock a range of abilities such as vastly outperforming common gymnastics and acrobats due to either superhuman capabilities coming from the training or masterful skill.
Applications[]
- Athletics Empowerment
- Flawless Coordination
- High-Speed Athletics
- Hyper Maneuverability
- Hyper Tricking
- Supernatural Condition
- Training Regimen
Techniques[]
Associations[]
- Athletic Energy Manipulation
- Locomotion Arts
- Maneuver Manipulation
- Self-Power Augmentation
- Self Power Link
- Supernatural Arts
Limitations[]
- Knowledge Absorption/Knowledge Erasure
- Lack of proper knowledge may lead to missteps or dangerous risks.
Known Users[]
- Azumi (Azumi)
- Yasuke (Black Sun)
- Various Characters (DC Comics)
- Dan Yuseong (Infinite Leveling: Murim)
- Yuji Itadori (Jujutsu Kaisen)
- Various Characters (Marvel Comics)
- Mash Burnedead (Mashle)
- Oumi (Oblivion Rouge)
- Users of Acrobatics (Pokémon)
- Dragaux (Ring Fit Adventure)
- Ring Fit Trainee (Ring Fit Adventure)
- Various Characters (Sakamoto Days)
- Loid Forger/Twilight (Spy x Family)
- Yor Forger/Thorn Princess (Spy x Family)
- Mario (Super Mario series)
- Wii Fit Trainer (Super Smash Bros. series); via Sun Salutation
- Various Characters (Yu Yu Hakusho)