The power to infuse acrobatics with physical combat. Variation of Combat Merging.
- Acrobatic/Gymnastic Combat
- Acrobatic/Gymnastic Martial Arts
The user can mix athleticism, acrobatics and gymnastics with close-quarters combat, utilizing flips, cartwheels, tumbling, pole swings, twists and other such movements to attack or defend.
- Danger Intuition
- Enhanced Agility
- Enhanced Athleticism
- Hyper Rotation
- Spinning Combat
- Task Adaptation
- Transitional Movement
- Absolute Athleticism
- Combat Merging
- Enhanced Combat
- Enhanced Defense
- Peak Human Athleticism
- Supernatural Athleticism
- Efficiency depends on user's level of skill.
- Extensive use may be tiring.
See Also: Combat Parkour.
- Slayers (Buffy the Vampire Slayer)
- Dick Grayson/Nightwing (DC Comics)
- Harley Quinn (DC Comics)
- Cinque Izumi (Dog Days)
- Coco (Fairy Tail); Earthland version only
- Matt Murdock/Daredevil (Marvel Comics)
- Kurt Wagner/Nightcrawler (Marvel Comics)
- Peter Parker/Spider-Man (Marvel Comics)
- Pokémon that can learn "Acrobatics" (Pokémon)
- Kenny McCormick (South Park)
- Rashid (Street Fighter V)
- Chaka (Whateley Academy)
- Shiki Granbell (Edens Zero)