The power to manipulate attacks and methods of attack. Sub-power of Combat Manipulation. Variation of Superpower Manipulation. Opposite to Defense Manipulation.
Also Called[]
- Offense Manipulation
- Special Attack Manipulation
- Technique Manipulation
Capabilities[]
The user is able to manipulate the attacks and methods of attack of themselves and others.
Applications[]
- Attack Augmentation
- Attack Break
- Attack Bypassing
- Attack Calling
- Attack Cancellation
- Attack Compression
- Attack Creation
- Attack Expansion
- Attack Immunity
- Attack Inheritance
- Attack Mixture
- Attack Mode
- Attack Modification
- Attack Movement Manipulation
- Attack Powers
- Attack Prediction
- Attack Prevention
- Attack Recording
- Attack Reduction
- Attack Replication
- Attack Reversal
- Attack Walking
- Charged Attacks
- Damage Manipulation
- Personal Attack
- Special Attacks
- Technique Reading
Techniques[]
- Absolute Attack
- Attack Empowerment
- Attack Healing
- Automatic Attack
- Ray/Beam Manipulation
- Wave Manipulation
Variations[]
Associations[]
Limitations[]
- May be unable to create attacks, being limited to manipulating only already existing ones.
- Users are limited to strictly forms of attacks. Techniques which involve restrictions, trapping, tampering of their powers etc. cannot be affected.
- May only be able to manipulate the attacks of oneself or others, not both.
- May not be able to manipulate an Absolute Attack.
- Users of Power Anchoring are immune.
- May be unable to manipulate attacks possessing a certain attribute/level of potency.
Known Users[]
- Galatea (Claymore)
- Protege (Marvel Comics)
- Beerus (Dragon Ball Super)
- Kokushibo (Demon Slayer: Kimetsu no Yaiba)
- Kamek (Paper Mario Series)
