The ability to walk on attacks and weapons. Sub-power of Aim Dodging and Attack Manipulation. Opposite to Defense Walking.
Also Called[]
- Attack Running
- Weapon Walking
Capabilities[]
The user can walk on any weapon or attack that may be aimed at them. They can thus walk on swords, axes, possibly whips as well as punches and kicks, especially, but not limited to those of a giant being. High-level users can also do so on energy or projectile attacks.
Applications[]
Associations[]
- Absolute Athleticism
- Absolute Balance
- Adhesion Manipulation
- Aim Dodging
- Attack Manipulation
- Boundary Manipulation
- Enhanced Athleticism
- Enhanced Balance
- Enhanced Strike
- Lightweight Movement
- Rail Walking
- Supernatural Athleticism
- Supernatural Balance
- Unrestricted Movement
- Weapon Manipulation
- Weapon Proficiency
Limitations[]
- May need to remain conscious.
- May not work on some weapons or attacks.
- May need to be very light and not too heavy.
Known Users[]
See Also: Blade Run
- Classic Sonic (Sonic The Hedgehog)
- Son Goku (Dragon Ball series)
- Kuro (One Piece)
- Sly Cooper (Sly Cooper)