The power to be immune to the effects of attraction and repulsion. Sub-power of Physical Force Immunity.
Also Called[]
- Attraction/Repulsion Durability/Cancellation/Immunity/Imperviousness/Invulnerability/Insulation/Nullification/Proof/Protection/Tolerance
- Attraction and Repulsion-Immunity/Proof/Proofness
Capabilities[]
The user is immune to attraction and repulsion forces, so they can't be pulled or pushed by any force there is that could affect their state of motion. This includes gravity, anti-gravity, magnetism, electricity, telekinesis, tractor beam, etc.
Associations[]
- Attraction & Repulsion
- Attraction & Repulsion Defiance
- Enhanced Durability
- Enhanced Strength
- Gravity Defiance
- Gravity Immunity
- Gravity Manipulation
- Immobility
- Magnetism Defiance
- Magnetism Immunity
- Magnetism Manipulation
- Telekinesis Immunity
Limitations[]
- May be limited in terms of how long it will stay active.
- Omni-Absorption/Almighty Absorbing Replication/Immunity Bypassing/Power Negation are the perfect counters.
- May not last forever.
Known Users[]
- Magnemite, Magneton, and Magnezone (Pokémon)
- Zekrom (Pokémon)
- Palkia (Pokémon)
- Dialga (Pokémon)
- Ysalamir (Star Wars Legends)