The power to be immune to the effects of attraction and repulsion. Sub-power of Attraction & Repulsion Manipulation and Physical Force Immunity.
Also Called
- Attraction/Repulsion Immunity
- Attraction and Repulsion Immunity
Capabilities
The user is immune to attraction and repulsion forces, so they can't be pulled or pushed by any force there is that could affect their state of motion. This includes gravity, anti-gravity, magnetism, electricity, telekinesis, tractor beam, etc.
Associations
- Attraction & Repulsion
- Attraction & Repulsion Defiance
- Attraction & Repulsion Manipulation
- Enhanced Durability
- Enhanced Strength
- Gravity Defiance
- Gravity Immunity
- Gravity Manipulation
- Immobility
- Magnetism Defiance
- Magnetism Immunity
- Magnetism Manipulation
- Telekinesis Immunity
Limitations
- May be limited in terms of how long it will stay active.
Known Users
- Magnemite, Magneton, and Magnezone (Pokémon)
- Zekrom (Pokémon)
- Ysalamir (Star Wars Legends)