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[[Category:Powers]] |
[[Category:Powers]] |
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[[Category:Supernatural Powers]] |
[[Category:Supernatural Powers]] |
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− | [[Category:Non-Fighting Power]] |
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[[Category:Superpower Manipulation]] |
[[Category:Superpower Manipulation]] |
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[[Category:Offensive Abilities]] |
[[Category:Offensive Abilities]] |
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[[Category:Defensive Abilities]] |
[[Category:Defensive Abilities]] |
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[[Category:Mental Power]] |
[[Category:Mental Power]] |
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− | [[Category:Rare power]] |
Revision as of 11:59, 10 June 2020
The ability to make others' attributes fluctuate. Sub-power of Attribute Manipulation.
Also Called
- Attribute/Alternation Inducement
- Attribute Variation Inducement
Capabilities
The user can make the attributes and condition of others fluctuate out of control, causing them problems with their attributes, weakening them, increasing their attributes when finesse is needed, etc.
Associations
- Activation & Deactivation
- Attribute Augmentation
- Attribute Manipulation
- Biological Manipulation
- Fatigue Manipulation
- Power Fluctuation
- Strength Manipulation
- Velocity Manipulation
Limitations
- Usually only short effect.
- May not be able to stop the fluctuation.
- May only be able to use a certain amount of times.
- May only be able to fluctuate certain kinds of attributes.
- Can be rather unpredictable.
Known Users
- Slimebiotes (Ben 10: Omniverse)