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The ability to negate protective wards. Variation of Negation. Not to be confused with Shield Removal.

Capabilities[]

The user is able to negate any and every kind of defensive erection thrown up against them no matter their origin or substance. Unlike Shield Removal this only effects protection pertaining to certain forms of safety screens; e.i. like energy auras, force-shields and/or armor-clad auras to psychic defenses like mental probing or telekinetic bulwarks.

Associations[]

Limitations[]

  • May have a limit for how far the user can go before this power is ineffective.
  • May Not work on all force-fields.
  • Must be within close enough proximity in order to work.
  • Effects might only be temporary.

Known Users[]

  • O.M.A.C. Drones (DC Comics)
  • He-Man (He-Man and the Masters of the Universe (2002))
  • Namor (Marvel Comics)
  • Merlin (Seven Deadly Sins)

Known Objects[]

  • Tessaiga (Inuyasha)
  • The Master Sword (The Legend of Zelda: Wind Waker)
  • Sacred Flute (Onimusha 2: Samurai's Destiny)
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