The ability to release/use bells to various attacks. Sub-power of Bell Manipulation. Variation of Object Attacks.
Also Called[]
- Bell Projection
Capabilities[]
The user can release/use bells to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.
Applications[]
- Bell Ball Projection: Create and launch spheres of bells.
- Bell Beam Emission: Release beams of bells.
- Bell Blast Attacks: Release bells over a specific target area.
- Bell Bolt Projection: Release low powered projectiles of bells.
- Bell Bomb Generation: Create bombs/explosions of bells.
- Bell Breath: Discharge bells from the mouth.
- Bell Bullet Projection: Fire in short sequence over a wide area.
- Bell Cutting: Use bells to cut opponents.
- Bell Infusion: Empower and energize anything touched or used (usually a weapon) with bells.
- Bell Pillar Projection: Project Bell pillars.
- Bell Spike Projection: Project Bell spikes.
- Bell Vortex Creation: Create spiral/vortex of bells.
- Bell Wave Emission: Send out a wave of bells that repels everything.
- Expanding Bell Bolts: Project bells that expands rapidly on contact with an object.
- Formulated Bell Blasts: Release blasts of bells in a form of a creature or object.
- Hand Blasts: Release bells blasts from hands.
- Hidden Attacks: Channel attacks through a medium.
- Missile Generation: Create missiles of bells.
- Omnidirectional Bell Waves: Send out a wave of bells in all directions.
- Optic Blasts: Emit bells from one's eyes.
- Reflective Attacks: Release attacks of bells that can bounce off of any surface.
- Scatter Shot: Release bells blasts that split into multiple fragments.
- Sword Beam Emission: Release bells blasts from swords and other such bladed weapons.
- Wave Motion Blast: Launch a massive wave of bells.
- Zap: A tiny short release of bells to cause pain or discomfort, usually too low-powered to be destructive.
Associations[]
- Bullet Hell
- Burst
- Clinging Damage
- Combat Merging
- Construct Creation
- Force-Field Generation
- Metal Generation
- Metal Attacks
- Metal Mimicry
- Object Attacks
- Object Manipulation
- Oversized Attacks
- Power Augmentation
- Projectile Enhancement
- Sound Wave Generation
- Sound Manipulation
- Sound Mimicry
Limitations[]
- Users may need a source of bells.
- Users may not be immune to effects of own blast.
- Firing may be involuntary reaction, or released in constant stream.
- Users will be exhausted when too much energy is used.
- Users may be over-charged/wounded if too much energy is used at once.
- Users need control to avoid unnecessary destruction.
Known Users[]
- The Bishop (Cuphead: Delicious Last Course)
- Kirby (Kirby) via Bell Kirby