The ability to possess great skill in the creation and use of berserker brews. Variation of Esoteric Drug Proficiency.
Also Called[]
- Berserker Drug Proficiency
Capabilities[]
Users of this ability are skilled at creating berserker brews. The rage-inducing drug, typically would cause them to enter a state of temporary madness which causes a loss of fear, an increase in physical strength and resilient to harm by ignore pain,
Applications[]
- Anger Inducement
- Berserker Inducement
- Fear Immunity: Temporary
- Pain Suppression
- Strength Augmentation: Temporary
Associations[]
- Adrenal Activation
- Rage Form - If the brew is magical in nature.
- Viking
Limitations[]
- Can cause addiction and/or unwanted side-effects, especially to those who are not used to the drugs.
- While seen magical in nature, the drugs are not, strictly-speaking, magical in nature but they can be.
- The brews do not prevent an individual taking physical harm, they simply ignore the pain - sufficiently grave wounds would thus still cripple and/or kill them.
Known Users[]
- Bane (DC Comics)
- Atlanteans (Marvel Comics); formerly
- Berserkers (Norse Folklore)