The power to manipulate hydration in all forms via a personal biofield. Sub-power of Bio-Element Manipulation. Variation of Water Manipulation. Opposite to Bio-Fire Manipulation.
Also Called[]
- Bio-Aqua Manipulation
- Bio-Fluid Manipulation
- Bio-H2O Manipulation
- Bio-Hydration Control
- Bio-Liquid Manipulation
Capabilities[]
User can create, shape, and control water/liquid in all their forms via the power of their bio-energy field. In addition to water, users can manipulate the underlying water and marine energies inside, outside and all around them. This goes so far that one can completely reformat any kind of hydrogenated elements they focus on, achieving various effects.
Applications[]
- Aquatic-Ergokinetic Combat
- Bio-Augmentation via infusion of water.
- Bio-Energetic Sourcing water is an excellent medium from energy.
- Bio-Ice Manipulation
- Dehydration
- Manipulate the properties of bio-water.
- Move/lift bio-water.
- Elemental Flight using bio-water.
- Matter Surfing by riding bio-water
- Water Form Manipulation
- Water Empowerment
- Water Form Mimicry
Variations[]
Associations[]
- Bio-Element Manipulation
- Bio-Energy Manipulation
- Elemental Manipulation
- Ocean Communication
- Water Manipulation
Known Users[]
- Aspen Matthews (Aspen MLT)
- Waterbenders (Avatar: The Last Airbender/The Legend of Korra)
- Undine (Black Clover)
- The Drowned (DC Comics)
- Naiad (DC Comics)
- Space Krakken's (DC Comics)
- Danger Duck (Loonatics Unleashed)
- Toma Zaslon (Marvel Comics)
- Washout (Marvel Comics)
- Aquamaria (DC Comics/Milestone Comics)
- Vaporeon (Pokémon)