The power to manipulate hydration in all forms via a personal biofield. Sub-power of Bio-Element Manipulation. Variation of Water Manipulation. Opposite to Bio-Fire Manipulation.
Also Called
- Bio-H2O Manipulation
- Bio-Hydration Control
- Bio-Aqua Manipulation
- Bio-Liquid Manipulation
- Bio-Fluid Manipulation
Capabilities
User can create, shape, and control water/liquid in all their forms via the power of their bio-energy field. In addition to water, users can manipulate the underlying water and marine energies inside, outside and all around them. This goes so far that one can completely reformat any kind of hydrogenated elements they focus on, achieving various effects.
Applications
- Bio-Augmentation via infusion of water.
- Bio-Thermal Manipulation - to make bio-water/liquid hot or cold.
- Liquid Manipulation
- Marine Energy Manipulation
- Manipulate the properties of bio-water.
- Move/lift bio-water.
- Elemental Flight using bio-water.
- Matter Surfing by riding bio-water
- Water Energy Manipulation via one's biofield.
Techniques
Variations
Associations
- Bio-Element Manipulation
- Bio-Energy Manipulation
- Elemental Manipulation
- Ocean Communication
- Water Manipulation
Known Users
- Aspen Matthews (Aspen MLT)
- Waterbenders (Avatar: The Last Airbender/The Legend of Korra)
- The Drowned (DC Comics)
- Naiad (DC Comics)
- Space Krakken's (DC Comics)
- Danger Duck (Loonatics Unleashed)
- Toma Zaslon (Marvel Comics)
- Washout (Marvel Comics)
- Aquamaria (Milestone Comics)
- Vaporeon (Pokémon)