The power to be a master of board games, either innately or through training. Sub-power of Board Game Manipulation. Variation of Game Mastery.
Also Called[]
- Board Game Expertise/Intuition/Proficiency
Capabilities[]
The user, either innately or through training, is a master of playing board games, knowing how and when to move the pieces and the best strategy to win.
Applications[]
- Advantage Creation
- Anxiety Inducement
- Doubt Inducement
- Detail Detection
- Path to Victory
- Pattern Sense
- Psychological Mastery
- Strategy Adaptation/Strategy Manipulation
- Tactical Analysis/Tactical Genius
- Enhanced Adroitness
- Opportunity Sense
- Luck
- Intuitive Aptitude
- Enhanced Wits
- Mental Pressure/Intimidation Mastery
- Weakness Detection
Variations[]
Associations[]
- Board Game Manipulation
- Game Mastery
- Game Manipulation
- Patience Manipulation
- Victory Manipulation
- Trickster
Limitations[]
- May require a certain amount of training or exposure.
- May take time to achieve mastery.
Known Users[]
- Iroh (Avatar: The Last Airbender)
- Kuruk (Avatar: The Last Airbender)
- Board James (Board James)
- Night Raven College's board game club members (Disney: Twisted-Wonderland)
- Azul Ashengrotto
- Idia Shroud
- Sharon McGee (The Ghost and Molly McGee)
- Roboto (He-Man and the Masters of the Universe 2002)
- Various Characters (Hikaru no Go)
- Marshall Eriksen (How I Met Your Mother)
- Seijuro Akashi (Kuroko's Basketball)
- Various characters (Mononofu)
- Shikamaru Nara (Naruto)
- Poochini (Poochini)
- Capmon Players (Yu-Gi-Oh!)