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The ability to enter any kind of books. Sub-power of Fiction Travel. Variation of Storybook Mimicry.

Also Called[]

  • Story Immersion

Capabilities[]

The user can enter the world of any book, crossing the boundary between the real and the fictional. When they open a book, the words on the page become more than just ink and imagination; they serve as a gateway into an entirely different world. With a focused touch or a deliberate reading of a passage, the user can fully immerse themselves into the story’s universe, stepping beyond the boundaries of their own world and entering the narrative as though it were real.

Inside the book, the user exists as a tangible presence. They can interact with characters, influence events, and explore settings that would otherwise only live in the reader’s mind. Their appearance within the book’s world can shift to match its logic or style—be it a medieval realm of dragons and knights, a futuristic galaxy of starships, or even the abstract landscape of a surrealist poem. The user retains their memories, skills, and identity from the real world, but may find themselves affected by the rules of the story they enter—magic might be possible, time might flow differently, and narrative tropes might shape the way reality unfolds.

The role the user takes within a story can vary depending on how they enter and how the book reacts to their presence. In many cases, the user appears as themselves, an original character with their own backstory and agency—someone who exists outside the confines of the book's plot but becomes entwined in it nonetheless. Sometimes, however, the story pulls them into the role of an existing character, rewriting the user into that character’s life and arc. When this happens, the user not only adopts the character’s place in the story, but also gains all of their abilities, knowledge, and equipment—whether it’s the sword of a legendary warrior, the spells of a powerful mage, or the instincts of a master thief.

These traits feel entirely natural, as though the user had lived with them for years. The transformation isn’t always limited to human or humanoid forms; depending on the narrative, the user may find themselves inhabiting the body of an animal, a mythical creature, a sentient weapon, or even an elemental force of nature. The user experiences the world through this new form’s senses and instincts, which can be both enlightening and disorienting. In other instances, the user may remain a passive observer, unseen and intangible, able only to witness the events as they unfold—useful for learning or gathering information without altering the narrative. These roles are not always fixed; the story can shift them without warning, as if the book itself is alive and casting the user in whatever part it deems most fitting.

This power is not limited to the user alone. With intent and focus, the user may bring others into the story world alongside them—friends, allies, or even unsuspecting individuals—allowing them to experience the narrative firsthand. Those brought into the book retain their identities and abilities from the real world, but are still subject to the rules and logic of the story they enter.

In addition, the user can extract objects, artifacts, or items from the book’s universe into reality. Whether it’s a magical weapon, a potion, a map, or even a cursed relic, these items retain their fictional properties and can function in the real world, often in strange or unpredictable ways. Unless the user wills it, the act of taking something out does not erase it from the story; the item continues to exist within the book’s world as though it had never been removed, creating the possibility of duplicates or parallel versions. This blending of realities can be as wondrous as it is dangerous—what belongs to a story may not always behave kindly in a world without rules.

What sets this ability apart is the delicate balance it requires. While the user can subtly steer the plot, reshaping the story’s path through their actions, they must be cautious. Drastic interference can destabilize the narrative, leading to paradoxes or collapsing parts of the world. In some cases, the book itself resists change, trying to “correct” the story by drawing the user into a fitting role—turning them into a destined hero, a convenient side character, or even an antagonist, depending on how they behave.

Exiting a book is often as intentional as entering it. The user can leave by finishing the story, completing a goal, or reading a specific passage in reverse. However, if they become too entangled in the plot—or if the story is never meant to end—they risk becoming a permanent part of the book, forgotten by the outside world.

Beyond entry, the user’s connection to the book is deep. They gain intuitive understanding of its themes, symbols, and inner logic, allowing them to navigate the world with insight that ordinary readers could never achieve. Occasionally, the immersion leaves traces; knowledge, objects, or emotions from the story may bleed into the real world, blurring the line between fiction and truth.

Book Immersion is more than escapism—it is a powerful, dangerous, and wondrous bridge between imagination and reality, where the user becomes both reader and participant, author and character, in the ever-unfolding narrative of any book, offering infinite realms of discovery, adventure, and power—one page at a time.

Applications[]

Techniques[]

Associations[]

Limitation[]

  • Becoming a character risks personality spill-over or even total loss of self if the character is too powerful.
  • May get permanently stuck in a book.
  • May die in the real world if they die in the book.
  • May not be able to take other people with them
  • May not be able to take objects out of them into real world.
  • May not be able to change the story beyond certain point.

Known Users[]

  • Authors (Bungo to Alchemist)
  • Talen (Flint the Time Detective)
  • Marchen Gongja (Marchen: The Embodiment of Tales)
  • Bookworm (My Little Pony: Friendship is Magic)
  • Twilight Sparkle (My Little Pony)
  • Kimba Laslow (SCP Foundation)
  • SCP-423 - Self-Inserting Character (SCP Foundation)
  • Yoyo and Doc Croc (Simsala Grimm); via Simsala Grimm

Known Objects[]

  • Yggdra's Chronicle (Chain Chronicle)
  • Simsala Grimm (Simsala Grimm)

Gallery[]

Videos[]