The power to fly using heat. Sub-power of Heat Manipulation. Variation of Thermokinetic Flight.
Also Called[]
- Heat Flight/Flying
- Zestokinetic Flight/Flying
Capabilities[]
Users of this ability can fly, glide and/or levitate through manipulation of heat. They can fly at varying speeds, levitate, or propel themselves without taking flight, including enhanced jumping by a short burst of flight.
Applications[]
Associations[]
Limitations[]
- Weak against Flight Negation/Heat Absorption.
- May require heat to maintain lift.
- May require apparatus to control direction and altitude.
- May be limited to a particular length of time they can spend flying.
- May be limited in speed or acceleration.
- May suffer from cold/altitude sickness, unless they can adapt to the changes in altitude.
- Unless the user also has Vacuum Adaptation, they cannot go beyond the borders of the atmosphere. May not be able to fly if the user's weight is increased, such as from Gravity Manipulation.
- Weak against Flight Negation.
Known Users[]
- Firebenders (Avatar: The Last Airbender)
- Pyronites (Ben 10/Alien Force/Ultimate Alien/Omniverse)
- Dirk Morgna/Sun Boy (DC Comics)
- Debonair Diamond (The Hunters Guild: Red Hood)
- Johnny Storm/Human Torch (Marvel Comics)
- Samuel Guthrie/Cannonball (Marvel Comics)
- Francis Stone/Hotstreak (Static Shock)
Known Powers[]
- Firebending (Avatar: The Last Airbender)
- Curse of Heat (The Hunters Guild: Red Hood)