The power to be a master of using a cape as a weapon. Variation of Improbable Weapon Proficiency.
Also Called[]
- Cape Cloak Proficiency/Mastery
- Cape Mastery/Intuition/Expertise
- Cape Jacket Proficiency/Mastery
- Hooded Cape Proficiency/Mastery/Expertise
Capabilities[]
The user, either innately or through training, is a master of using a cape as a weapon. Some users can use their capes to grab, restrain or stun opponents. May also be capable of flight-based abilities as well.
Applications[]
- Constriction
- Enhanced Gliding
- Reflect projectiles
Associations[]
- Adoptive Muscle Memory
- Cloth Manipulation
- Demonic Weaponry
- Divine Weaponry
- Empathic Weaponry
- Enhanced Combat
- Enhanced Whipmanship
- Improbable Weapon Proficiency
- Intuitive Aptitude
- Magic Weaponry
- Rope Manipulation
- Sentient Weaponry
- Soul-Bound Weapon
- Weapon Creation
- Weapon Manipulation
- Weapon Physiology
- Weapon Proficiency Touch
Limitations[]
- Capes can get caught and snagged, causing wearer to suffer injuries or even death.
- May require a degree of training or exposure.
- May take time to achieve mastery.
Known Users[]
- Matthew Gaul (Anima: Beyond Fantasy)
- Nephthys the Vulture (Archie's Sonic the Hedgehog)
- Darkwing Duck (Darkwing Duck)
- Bruce Wayne/Batman (DC Comics)
- Radley Crown/Blue Falcon (Dynomutt, Dog Wonder)
- Red (Hoodwinked!)
- Spawn (Image Comics)
- Hiiro Kagami/Kamen Rider Brave (Kamen Rider Ex-Aid); as Fantasy Gamer Level 50
- SCP-4494 - THE SPECTER (SCP Foundation)
- Mario (Super Mario/Super Smash Bros.)
- Lisa Lisa (JoJo's Bizarre Adventure Part II: Battle Tendency)
- Mon-El/Mike Matthews (Arrowverse/Supergirl)