Superpower Wiki

When rules are required to address issues specific to one category of powers, those rules will be listed here. These “category specific rules” should be considered an extension of the basic requirements for powers. Any violations of these rules will be dealt with via the normal disciplinary process for violations of rule 2, “Content Interaction.” Pages which do not adhere to these rules are valid candidates for deletion by default. The rule text below consists of the bolded statements, along with the binding interpretive explanations that follow. If you want to make or edit a power that is part of a category listed on this page, please be sure to familiarize yourself with the relevant section.


Intuitions, as powers, consist of a character’s unusual innate knowledge of a subject. Intuitions are somewhat rare in fiction, and this wiki has a habit of really stretching that definition to include them in pages. Because all powers must follow the minimum requirements for powers on the wiki, the following requirements apply to known users of this power.

1. Characters should never be assumed to have an intuition.

If a character is simply skilled at a certain thing, you should not assume this is an intuition. Intuitions are not just an excuse to deem any skill a character has a superpower. If it's never stated where a character learned how to do something, just assume they learned it as one typically does. For a character to have an intuition, it must be stated that the character has no reason to know a certain thing. Note that this must comply with the rules concerning gags. For example, Tecton, from Worm, explicitly states that his Thinker powers "clue him in" to the best way to destroy buildings, without an architectural background. Tecton is therefore in possession of an intuition power.

2. Characters only have an intuition if they know about/how to do a certain thing without education, experience, or training.

This is the core premise of the power. Natural learning is not a power, and no skill gained thereby is an intuition power. Batman does not have martial arts intuition, because we know that he was taught martial arts. In fiction, characters normally learn their skills over time as we do, usually via education or practice.


Physiology power pages are for powers that are connected to a certain physiological state. A physiology power doesn't have to be an entirely inhuman physiology - for example, in universes where the ability to do magic is a genetic trait, a character might possess a physiology power that reflects the connection between their genes and their magic. However, sometimes the distinction between a physiology power and a mimicry power can become unclear. The following rules apply to Physiology pages:

1. A user who is, or who imitates a thing which would be an independent entity possesses a physiology power. A user who is, or who imitates a thing which would not be an independent entity possesses a mimicry power.

Two cases are considered as examples: Danny Phantom possesses a ghost physiology power, as his physique imitates that of a ghost, which is an independent actor. Lumiere, from Beauty and the Beast, possesses a candelabra mimicry power, as his physique imitates a candelabra, which is not an independent actor.

2. Physiologies which are substantially combinations of other physiologies must be named (e.g. Nephilim, Cambion) and be established in at least two separate fictional canons. Combination physiologies (e.g. demonic alien physiology) are prohibited unless they meet the preceding criteria.

Where a character has powers corresponding to two or more physiologies, then they are a valid known user for the separate physiology powers describing their physiologies. A character which would previously have qualified as a KU for “angelic dragon physiology” are now valid KUs for angel physiology and dragon physiology, to the extent that their powers correspond to either physiology. Combinations which have a specific name, and which are present in two separate fictional canons, are excepted from this rule. For example, the combination of werewolf and vampire, called a werepire, is present in several pieces of unrelated fiction and so would be valid. It is to be noted that, while some series call these vaewolves, that would not be a distinct page from werepire—It would be an “also called” name for that same vampire/werewolf combo page.

3. Absolutely no “adjective physiologies” are allowed.

Adding an adjective to something does not make it a new power. Examples include such powers as “cosmic giant dragon physiology” and “armored blue dragon physiology.”


This section has no additional rules at present, but it does clarify the interaction between the Requirements for Powers and their Known Users and these two related subsets of powers.

A 'Proficiency' is not in and of itself a power. For example, Gun Proficiency is not a valid power because in real life people can be proficient in the use of firearms, so it would violate Rules 1 and 2 of the Minimum Requirements. However, there are cases where a proficiency is a valid power. Primarily, this is when a proficiency covers a thing that doesn't exist in real life. For example, Magic Proficiency is a valid power since people in real life cannot perform magic. Similarly, very unorthodox uses for items, such as using a paintbrush as a weapon, are valid. This also applies to purely fantastic weapons, such as Vibroweapon Proficiency.

A 'Mastery' on the other hand is a power. Mastery is a Peak-Human level ability wherein a character can perform some action or possesses knowledge at a level that is at the peak of human capability. Not all characters who are good at a given thing have a Mastery, rather they must have a level of ability that clearly goes beyond almost all other characters in that given canon. For example, in Samurai Champloo, while Mugen is a very skilled swordsman he probably wouldn't be listed under Swordsmanship Mastery because there are a great many people more technically skilled than him. Fuu, however, might be a valid known user. If it's unclear if a character is or is not a master, consider how other characters regard them. As a rough guide, if someone calls them a 'master', they probably are.