Power to manipulate caves and everything in them. Variation of Environment Manipulation.
- Cave Control
- Subterranean Manipulation
User can create, shape and manipulate caves and everything in them, including all the aspects of the caves, from the purely physical ones and also mythical/conceptual ones.
Caves are very deep and very dark, where the oldest of secrets reside like ancient animals, mineral treasures, or worse.
- Animal Imitation/Animal Morphing (animals dwelling in caves)
- Animal Manipulation (animals dwelling in caves)
- Cave Creation
- Cold Immunity
- Darkness Manipulation
- Disaster Manipulation
- Earth Manipulation
- Magma Manipulation
- Monetary Manipulation Able to access as well as ascertain the locations of all lost treasuries left within cavernous environments.
- Nigh Omniscience regarding caves.
- Organic Constructs and Elemental Constructs for creating and manipulating items from and of the caves.
- Subterranean Adaptation
- Thermal Manipulation
- Environment Manipulation
- Monetary Manipulation
- Mountain Manipulation
- Underground Manipulation
- Underworld Path
- User may be unable creating caves, being limited to manipulating already existing one.
- Earthquake Generation can cause the cave to collapse.
- Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.
- Guardian of the Cave of Wonders (Aladdin)
- Halaster Blackcloak (Forgotten Realms)
- Hades (Hercules: The Legendary Journeys)
- Kabuto Yakushi (Naruto)
- Wind Cave (Valkyrie Crusade)