The power to create constructs out of chains. Sub-power of Chain Manipulation. Variation of Object Constructs and Weapon Constructs.
Also Called[]
- Chain/Halysikinetic-Based Creation
- Chain/Halysikinetic Construct Creation/Generation/Manifestation/Materialization
- Chain/Halysikinetic Constructs/Creations
- Creation Via Chains/Halysikinesis
Capabilities[]
The user can turn chains into different shapes and forms of varying detail and permanence, ranging from simple representations such as images, to individual elements, substances and materials composing other objects, to functional items such as tools and weapons, to more complex creations such as living or non-living entities, architectural structures and even environments in certain cases, among other phenomena. Depending on their control over the source of their constructs, those who have mastered this ability can use it for almost any situation, creating anything they need.
Applications[]
The user can generally create anything they have seen or can imagine, and have a good idea how it functions, from their source. Examples of common possibilities include:
- Animating chains for various purposes.
- Appendages
- Armor
- Attacks
- Barriers
- Clothing
- Defenses
- Duplicates
- Elements
- Entities
- Environments
- Objects
- Platforms
- Portals
- Restraints
- Structures
- Support
- Vehicles
- Weapons
Associations[]
- Bandage Manipulation
- Binding Manipulation
- Branch Manipulation
- Chain Manipulation
- Cloth Manipulation
- Construct Creation
- Construction Manipulation
- Container Manipulation
- Copy Manipulation
- Creation
- Creation Manipulation
- Entity Manipulation
- Essence Manipulation
- Form Manipulation
- Lock Manipulation
- Natural Weaponry Manipulation
- Net Manipulation
- Object Manipulation
- Phenomenon Manipulation
- Property Manipulation
- Pseudopod Manipulation
- Ribbon Manipulation
- Rope Manipulation
- Seal Manipulation
- Silk Manipulation
- Structure Manipulation
- Tail Manipulation
- Tentacle Manipulation
- Thread Manipulation
- Trap Manipulation
- Transmutation
- Vine Manipulation
- Weapon Manipulation
- Whip Manipulation
- Wire Manipulation
Limitations[]
- May be limited to manipulating already existing chains rather than the user being able to create their own sources at will, along with the exact extent of the user's control over their source to be able to manipulate or alter it in certain ways.
- Constructs may be difficult to create and sustain, often relying on the user’s physical and/or mental condition for functionality and overall capabilities or the user’s concentration and/or willpower for permanence and durability.
- In most cases, unless these constructs are made of solid matter, they will often return to their original state if the user becomes distracted or unconscious, leaves their proximity or otherwise loses contact with and/or control of them.
- May be limited to certain shapes and forms or to creating particular types of constructs such as specific objects (often items such as equipment or structures), usually depending on the user’s imagination or general knowledge of how their intended creations function.
- May be limited on how complicated and detailed these constructs can be (i.e., little to no moving parts, inability to replicate and simulate certain properties or invent new phenomena, constructs being unchangeable after being created, etc.).
- May be limited to manipulating one's own being (i.e., parts of the user’s body and/or mass, mental aspects such as thoughts or emotions, etc.) to create these constructs, which can potentially drain, damage or leave the user vulnerable unless they can be restored.
Known Users[]
- Makima (Chainsaw Man)
- Pinhead (Hellraiser)
- Kurapika (Hunter X Hunter)
- Kushina Uzumaki (Naruto)
- Chancellor Neighsay (My Little Pony: Friendship is Magic)
- Mad Treasure (One Piece: Heart of Gold)
- Takano Tagusari (Tsugumomo)
- Takumi Tagusari (Tsugumomo)
- Ghost Brothers (Luigi’s Mansion 2)






