The power to manipulate the charging/cooldown time of attacks and machines. Sub-power of Output Manipulation
Also Called[]
- Cooldown Manipulation
Capabilities[]
The user can manipulate the amount of time needed to charge an attack, as well as the amount of time it takes to recharge a machine of any kind with energy when it is low or empty. They can accelerate the time, extend it, etc.
Applications[]
- All-Out Force Charge
- Ability Recharging
- Capacitance Manipulation
- Charged Attacks
- Charging
- Charging Extension
- Charging Field Projection
- Charging Reliability
- Momentum Charge
- Multi-Charge Capacity
- Peak Human/Enhanced/Supernatural/Absolute Recovery
- Time Acceleration
- Replenishment
Associations[]
Known Users[]
See also: Cooldown Manipulation
- Users of ATB Boost (Final Fantasy VII Remake)