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***[[Support Enhancements]] |
***[[Support Enhancements]] |
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***[[Magical Empowerment]] |
***[[Magical Empowerment]] |
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+ | **[[Magic Books]] |
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+ | ***[[Magical Energy Manipulation]] |
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+ | ***[[Spell Casting]] |
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*'''Knight:''' |
*'''Knight:''' |
Revision as of 17:13, 13 May 2013
The power to possess the traits and powers of archetypal chess pieces
Capabilities
The sixteen pieces of the Chess are objects used to entire the subconscious. All human beings share the collective unconscious, a set of established archetypal symbols that all instantly recognized by the mind. A user of this ability will become the very incarnation of one of these archetypes, since it is not possible to possess more than one.
Chess Pieces
- King:
- Queen:
- Enhanced Condition
- Extra-dimensional Energy Generation
- One-Man Army
- Combat Adaption
- Supernatural Beauty
- Bishop:
- Knight:
- Alien-Beast Manipulation
- Chivalry
- Combat Perception
- Enhanced Horsemanship
- Enhanced Swordsmanship
- Defense Break
- Weapon Proficiency
- Rook:
- Pawn:
Associations
Known Users
- Archfiend Cards (Yugioh)
- Check Mate (Ultimate Muscle)
- Several Characters in Through the Looking-Glass
- Damned Chessman (Devil May Cry 3)
- Peraege members (Highscoll DxD)
- Kingman.EXE
- Ace (DC)