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***[[Mech Piloting Intuition]] |
***[[Mech Piloting Intuition]] |
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***[[Trapping Combat]] |
***[[Trapping Combat]] |
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− | ***[ |
+ | ***[[Vehicle Intuition]] |
**[[Mode Switching]] |
**[[Mode Switching]] |
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**[[Replication]] |
**[[Replication]] |
Revision as of 18:25, 4 November 2013
The power to possess the traits and powers of archetypal chess pieces
Also Called
- Chess Piece Mimicry/Physiology
Capabilities
The sixteen pieces of the Chess are objects used to entire the subconscious. All human beings share the collective unconscious, a set of established archetypal symbols that all instantly recognized by the mind. A user of this ability will become the very incarnation of one of these archetypes, since it is not possible to possess more than one.
Chess Pieces
- Queen:
- Enhanced Condition
- Extra-dimensional Energy Generation
- Life Mastery
- One-Man Army
- Combat Adaption
- Visual Nullification
- Supernatural Beauty
- Bishop:
- Knight:
- Pawn:
Associations
Known Users
See Also: Chess Motifs
- Archfiend Cards (Yugioh)
- Check Mate (Ultimate Muscle)
- Several Characters in Through the Looking-Glass
- Damned Chessman (Devil May Cry 3)
- Peraege members (Highscoll DxD)
- Kingman.EXE
- Ace (DC)
- Black and White PawnChessmon and their evolutions (Digimon)