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==Known Users== |
==Known Users== |
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''See Also: [http://tvtropes.org/pmwiki/pmwiki.php/Main/ChessMotifs Chess Motifs]'' |
''See Also: [http://tvtropes.org/pmwiki/pmwiki.php/Main/ChessMotifs Chess Motifs]'' |
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===Literature=== |
===Literature=== |
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*Several Characters (''Through the Looking-Glass'') |
*Several Characters (''Through the Looking-Glass'') |
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===TCG=== |
===TCG=== |
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*"Archfiend" Archetype (''Yu-Gi-Oh!'') |
*"Archfiend" Archetype (''Yu-Gi-Oh!'') |
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==Gallery== |
==Gallery== |
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<gallery> |
<gallery> |
Revision as of 16:58, 31 January 2015
The power to possess the traits and powers of archetypal chess pieces.
Also Called
- Chess Piece Mimicry/Physiology
Capabilities
The user can mimic, is or has the ability to take on the form of the sixteen pieces of the Chess. Each piece has certain abilities that are drawn directly from their abilities in the game and some that are conceptually connected to them.
Chess Pieces
King:
Conceptual:
- Enhanced Condition
- One-Man Army
- Combat Adaption
- Visual Nullification
Conceptual:
- Extra-dimensional Energy Generation
- Life Mastery
- Supernatural Beauty
Conceptual:
- Energy Circle Combat
- Power Augmentation
- Magical Empowerment
- Support Enhancements
- Magic Books
Conceptual:
- Authority second to the king and queens.
- Animal Empathy
- Penetration & Protection
Rook:
Conceptual:
Pawn:
Conceptual:
Variations
If the user is/becomes a chess-piece, they gain:
- Defunct Physiology
- Metal Mimicry, Plastic Mimicry, Rock Mimicry or Wood Mimicry depending on the material they are made of.
Associations
Known Users
See Also: Chess Motifs
Literature
- Several Characters (Through the Looking-Glass)
Manga/Anime
- Check Mate (Ultimate Muscle)
- Peraege members (Highschool DxD)
- Black and White PawnChessmon and their evolutions (Digimon)
Video Games
- Damned Chessman (Devil May Cry 3)
- Kingman.EXE (MegaMan Battle Network 3)
TCG
- "Archfiend" Archetype (Yu-Gi-Oh!)