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(Chess Pieces)
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|caption = Check Mate (Ultimate Muscle)
 
|caption = Check Mate (Ultimate Muscle)
 
|Row 1 title = Power/Ability to:
 
|Row 1 title = Power/Ability to:
|Row 1 info = mimic the archetypical chess pieces}}
+
|Row 1 info = Mimic the archetypical chess pieces}}
 
The power to '''possess the traits and powers of archetypal chess pieces'''.
 
The power to '''possess the traits and powers of archetypal chess pieces'''.
   

Revision as of 00:09, January 12, 2016

The power to possess the traits and powers of archetypal chess pieces.

Also Called

  • Chess Piece Mimicry/Physiology

Capabilities

The user can mimic, is or has the ability to take on the form of the sixteen pieces of the Chess. Each piece has certain abilities that are drawn directly from their abilities in the game and some that are conceptually connected to them.

Different variations of chess, and especially variant chess pieces may grant user other abilities.

Chess Pieces

King:

Conceptual:

Queen:

Conceptual:

Bishop:

Conceptual:

Knight:

Conceptual:

Rook:

Conceptual:

Pawn:

Conceptual:

Variations

If the user is/becomes a chess-piece, they gain:

Associations

Known Users

See Also: Chess Motifs

Literature

  • Several Characters (Through the Looking-Glass)

Manga/Anime

  • Check Mate (Ultimate Muscle)
  • Peraege members (Highschool DxD)
  • Black and White PawnChessmon and their evolutions (Digimon)

Video Games

  • Damned Chessman (Devil May Cry 3)
  • Kingman.EXE (MegaMan Battle Network 3)

TCG

  • "Archfiend" Archetype (Yu-Gi-Oh!)

Gallery

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