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|Row 1 title = Power/Ability to: |
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|Row 1 info = mimic the archetypical chess pieces}} |
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− | The power to '''possess the traits and powers of archetypal chess pieces''' |
+ | The power to '''possess the traits and powers of archetypal chess pieces'''. |
==Also Called== |
==Also Called== |
Revision as of 11:35, 3 May 2014
The power to possess the traits and powers of archetypal chess pieces.
Also Called
- Chess Piece Mimicry/Physiology
Capabilities
The sixteen pieces of the Chess are objects used to entire the subconscious. All human beings share the collective unconscious, a set of established archetypal symbols that all instantly recognized by the mind.
Chess Pieces
- Queen:
- Enhanced Condition
- Extra-dimensional Energy Generation
- Life Mastery
- One-Man Army
- Combat Adaption
- Visual Nullification
- Supernatural Beauty
- Bishop:
- Knight:
- Pawn:
Associations
Known Users
See Also: Chess Motifs
- Archfiend Cards (Yugioh)
- Check Mate (Ultimate Muscle)
- Several Characters in Through the Looking-Glass
- Damned Chessman (Devil May Cry 3)
- Peraege members (Highschool DxD)
- Kingman.EXE
- Ace (DC)
- Black and White PawnChessmon and their evolutions (Digimon)