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(Chess Pieces)
(Chess Pieces)
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***[[Energy Concentration]]
 
***[[Energy Concentration]]
 
**[[Mystic Derivation]]
 
**[[Mystic Derivation]]
***[[Energy Circle Combat]]
+
***[[Power Bestowal]]
 
***[[Stigma]]
 
***[[Stigma]]
 
*[[Life Mastery]]
 
*[[Life Mastery]]
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''Conceptual:''
 
''Conceptual:''
  +
*[[Energy Circle Combat]]
  +
**[[Conjuration]]
  +
**[[Symbol Magic]]
 
*[[Power Augmentation]]
 
*[[Power Augmentation]]
 
**[[Magical Empowerment]]
 
**[[Magical Empowerment]]

Revision as of 03:34, October 8, 2014

The power to possess the traits and powers of archetypal chess pieces.

Also Called

  • Chess Piece Mimicry/Physiology

Capabilities

The user can mimic, is or has the ability to take on the form of the sixteen pieces of the Chess. Each piece has certain abilities that are drawn directly from their abilities in the game and some that are conceptually connected to them.

Chess Pieces

King:

Conceptual:

Queen:

Conceptual:

Bishop:

Conceptual:

Knight:

Conceptual:

Rook:

Conceptual:

Pawn:

Conceptual:

Variations

If user is/becomes a chess-piece, they gain:

Associations

Known Users

See Also: Chess Motifs

  • Archfiend Cards (Yugioh)
  • Check Mate (Ultimate Muscle)
  • Several Characters (Through the Looking-Glass)
  • Damned Chessman (Devil May Cry 3)
  • Peraege members (Highschool DxD)
  • Kingman.EXE
  • Ace (DC)
  • Black and White PawnChessmon and their evolutions (Digimon)
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