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The power to use the abilities of archetypal chess pieces. Technique of Chess Manipulation. Variation of Board Game Mimicry.

Also Called

  • Chess Piece Mimicry/Physiology

Capabilities

User with this ability either is or can transform into at least one of the sixteen pieces of the Chess. Each piece has certain abilities that are drawn directly from their abilities in the game and some that are conceptually connected to them.

Different variations of chess, and especially variant chess pieces may grant user other abilities.

Chess Pieces

King:

Conceptual:

Queen:

Conceptual:

Bishop:

Conceptual:

Knight:

Conceptual:

Rook:

Conceptual:

Pawn:

Conceptual:

Variations

If the user is/becomes a chess-piece, they gain:

Associations

Limitations

  • May need to follow the rules of chess.
    • May need to follow the movement of their chess pieces.

Known Users

See Also: Chess Motifs.

Literature

  • Several Characters (Through the Looking-Glass)
  • Carapricians (Homestuck)

Manga/Anime

TCG

  • "Archfiend" Archetype monsters (Yu-Gi-Oh!)

Video Games

  • Damned Chessman (Devil May Cry 3)
  • Kingman.EXE (MegaMan Battle Network 3)
  • Chess (Valkyrie Crusade)

Web Animation

Gallery

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