The power to possess the traits and powers of archetypal chess pieces.
Also Called
- Chess Piece Mimicry/Physiology
Capabilities
The user can mimic, is, or has the ability to take on the form of at least one of the sixteen pieces of the Chess. Each piece has certain abilities that are drawn directly from their abilities in the game and some that are conceptually connected to them.
Different variations of chess, and especially variant chess pieces may grant user other abilities.
Chess Pieces
King:
Conceptual:
- Ambition Manipulation
- Law Manipulation
- Logic Manipulation
- Personal Domain
- Population Control
- Supreme Voice
- Enhanced Condition
- One-Man Army
- Combat Adaption
- Visual Nullification
Conceptual:
Conceptual:
Conceptual:
- Animal Empathy
- Authority second to the king and queens.
- Penetration & Protection
Rook:
Conceptual:
Pawn:
Conceptual:
Variations
If the user is/becomes a chess-piece, they gain:
- Defunct Physiology
- Metal Mimicry, Plastic Mimicry, Rock Mimicry or Wood Mimicry depending on the material they are made of.
Associations
Known Users
See Also: Chess Motifs.
Literature
- Several Characters (Through the Looking-Glass)
- Carapricians (Homestuck)
Manga/Anime
- Peerage members (Highschool DxD)
- Check Mate (Ultimate Muscle)
TCG
- "Archfiend" Archetype monsters (Yu-Gi-Oh!)
Video Games
- Damned Chessman (Devil May Cry 3)
- Black and White PawnChessmon and their evolutions (Digimon)
- Kingman.EXE (MegaMan Battle Network 3)
- Chess (Valkyrie Crusade)