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The power to possess the traits and powers of archetypal chess pieces

Also Called

  • Chess Piece Mimicry/Physiology

Capabilities

The sixteen pieces of the Chess are objects used to entire the subconscious. All human beings share the collective unconscious, a set of established archetypal symbols that all instantly recognized by the mind.

Chess Pieces

Associations

Known Users

See Also: Chess Motifs

  • Archfiend Cards (Yugioh)
  • Check Mate (Ultimate Muscle)
  • Several Characters in Through the Looking-Glass
  • Damned Chessman (Devil May Cry 3)
  • Peraege members (Highschool DxD)
  • Kingman.EXE
  • Ace (DC)
  • Black and White PawnChessmon and their evolutions (Digimon)
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