The power to possess the traits and powers of archetypal chess pieces.
Also Called
- Chess Piece Mimicry/Physiology
Capabilities
The user can mimic, is or has the ability to take on the form of the sixteen pieces of the Chess. Each piece has certain abilities that are drawn directly from their abilities in the game and some that are conceptually connected to them.
Chess Pieces
King:
Conceptual:
- Enhanced Condition
- One-Man Army
- Combat Adaption
- Visual Nullification
Conceptual:
- Extra-dimensional Energy Generation
- Life Mastery
- Supernatural Beauty
- Authority second to the king and queens.
- Divine Power or Demonic Power
- Divine Weaponry or Demonic Weaponry
- Enhanced Speed
Conceptual:
- Power Augmentation
- Magical Empowerment
- Support Enhancements
- Magic Books
Conceptual:
Rook:
Conceptual:
Pawn:
Conceptual:
Variations
If user is/becomes a chess-piece, they gain:
- Defunct Physiology
- Metal Mimicry, Plastic Mimicry, Rock Mimicry or Wood Mimicry depending of the material they are made of.
Associations
Known Users
See Also: Chess Motifs
- Archfiend Cards (Yugioh)
- Check Mate (Ultimate Muscle)
- Several Characters (Through the Looking-Glass)
- Damned Chessman (Devil May Cry 3)
- Peraege members (Highschool DxD)
- Kingman.EXE
- Ace (DC)
- Black and White PawnChessmon and their evolutions (Digimon)