The power to create constructs out of time/temporal energy. Sub-power of Time Manipulation, Time Energy Manipulation, and Time Force Manipulation. Variation of Energy Constructs, Force Constructs and Universal Force Constructs.
Also Called[]
- Chrono Constructs
- Temporal Constructs
- Time Constructs
Capabilities[]
The user can turn time/temporal energy into different forms and objects of varying detail and permanence, ranging from simple shapes and images, to individual elements, substances and materials, to functional items such as tools and weapons, to more complex creations such as living or non-living entities, entire structures and even environments in certain cases. Depending on their control over the source of their constructs, those who have mastered this ability can use it for almost any situation, creating anything they need.
Additionally, the user may be able to create anything from any period in time.
Applications[]
The user can generally create anything they have seen or can imagine and have a good idea how it functions from their source. A short list of possibilities includes:
- Animating time/temporal energy for various purposes.
- Appendages
- Armor
- Attacks
- Barriers
- Clothing
- Defenses
- Duplicates
- Elements
- Entities
- Environments
- Objects
- Platforms
- Portals
- Restraints
- Structures
- Support
- Vehicles
- Weapons
Other[]
Variations[]
Associations[]
- Construct Creation
- Construction Manipulation
- Copy Manipulation
- Creation
- Creation Manipulation
- Entity Manipulation
- Essence Manipulation
- Form Manipulation
- Object Manipulation
- Property Manipulation
- Structure Manipulation
- Time Manipulation
- Transmutation
Limitations[]
- May be limited to manipulating already existing time/time energy rather than the user being able to create their own sources at will, along with the exact extent of the user's control over their source to be able to manipulate or alter it in certain ways.
- Constructs may be difficult to create and sustain, often relying on the user’s physical and/or mental condition for functionality and overall capabilities or the user’s concentration and/or willpower for permanence and durability.
- In most cases, unless these constructs are made of solid matter, they will often return to their original state if the user becomes distracted or unconscious, leaves their proximity or otherwise loses contact with and/or control of them.
- May be limited to certain shapes and forms or to creating particular types of constructs such as specific objects (often items such as equipment or structures), usually depending on the user’s imagination or general knowledge of how their intended creations function.
- May be limited on how complicated and detailed these constructs can be (i.e., little to no moving parts, inability to replicate and simulate certain properties or invent new phenomena, constructs being unchangeable after being created, etc.).
- May be limited to manipulating one's own body and/or mass to create these constructs, which can potentially drain the user's mass and either damage them or leave them vulnerable if it is not replenished.
Known Users[]
- Eon (Ben 10)
- Aeos (Dragon Ball)
- Ultear (Fairy Tail)
- Chronos, The Titan Of Time (Hades II)
- Luxord (Kingdom Hearts)
- Young Master Xehanort (Kingdom Hearts)
- Eternity (Marvel Comics)
- Protege (Marvel Comics)
- Living Tribunal (Marvel Comics)
- Loki Laufeyson/"Variant L1130" (Marvel Cinematic Universe)
- Ren Fujii/Yatou Tenma (Shinza Bansho series)
- Time Eater (Sonic the Hedgehog)
- Sakuya Izayoi (Touhou Project)
Known Objects[]
- Temporal Loom (Marvel Cinematic Universe)