The power to release/use classical elements to various attacks. Sub-power of Classical Element Manipulation. Variation of Elemental Attacks, Nature Attacks, and Universal Attacks. Combination of Air Attacks, Earth Attacks, Fire Attacks, and Water Attacks. Opposite to Classical Element Defense.
Also Called[]
- Classical Element Projection
Capabilities[]
The user can release/use the classical/natural elements, which are believed to reflect the simplest essential parts and principles of which anything consists or upon which the constitution and fundamental powers of anything are based, to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.
This ability typically applies to the basic classical elements (earth, water, fire, and air/wind), but can also apply to the systems of Godai (earth, water, fire, wind, and aether) and Wu Xing (wood, fire, earth, metal, and water).
Applications[]
- Elemental Ball Projection: Create and launch spheres of classical elements.
- Elemental Beam Emission: Release beams of classical elements.
- Elemental Blast: Release classical elements over a specific target area.
- Elemental Bolt Projection: Release low powered projectiles of classical elements.
- Elemental Bomb Generation: Create bombs/explosions of classical elements.
- Elemental Breath: Discharge classical elements from the mouth.
- Elemental Bullet Projection: Fire in short sequence over a wide area.
- Elemental Cutting: Use classical elements to cut opponents.
- Elemental Impale: Use classical elements to impale opponents.
- Elemental Infusion: Empower and energize anything touched or used (usually a weapon) with classical elements.
- Elemental Pillar Projection: Project classical element pillars.
- Elemental Spike Projection: Project classical element spikes.
- Elemental Vortex Creation: Create spiral/vortex of classical elements.
- Elemental Wave Emission: Send out a wave of classical elements that repels everything.
- Expanding Elemental Bolts: Project classical elements that expands rapidly on contact with an object.
- Formulated Elemental Blasts: Release blasts of classical elements in a form of a creature or object.
- Hand Blasts: Release classical element blasts from hands.
- Hidden Attacks: Channel attacks through a medium.
- Homing Elements: Release classical elements that home in on a target.
- Missile Generation: Create missiles of classical elements.
- Omnidirectional Elemental Waves: Send out a wave of classical elements in all directions.
- Optic Blasts: Emit classical elements from one's eyes.
- Reflective Attacks: Release attacks of classical elements that can bounce off of any surface.
- Scatter Shot: Release classical element blasts that split into multiple fragments.
- Sword Beam Emission: Release classical element blasts from swords and other such bladed weapons.
- Wave Motion Blast: Launch a massive wave of classical elements.
- Zap: A tiny, short release of classical elements to cause pain or discomfort, usually too low-powered to be destructive.
Associations[]
- Classical Element Constructs
- Classical Element Manipulation
- Elemental Attacks
- Nature Attacks
- Universal Attacks
Limitations[]
- Users may require outside source of element to create a blast.
- Users may not be immune to effects of own blast.
- Firing may be involuntary reaction or released in constant stream.
- Users will be exhausted when too much energy is used.
- Users may be over-charged/wounded if too much energy is used at once.
- Users need control to avoid unnecessary destruction.
Known Users[]
- Benders (Avatar: The Last Airbender/The Legend of Korra)
- Planeteers (Captain Planet)
- Arthur Leywin (The Beginning After The End)
- Dragons (The Legend of Spyro)
- Mai Kawakami (Myriad Colors Phantom World)
- Guardians (W.I.T.C.H.)
- Xiaolin Dragons (Xiaolin Showdown)