The ability to infuse clown skills with physical combat. Technique of Clown. Variation of Combat Merging.
Also Called[]
- Clown Fighting
- Fool/Harlequin/Jester/Joker/Prankster Combat
Capabilities[]
The user can infuse clown skills with physical combat. This can include acrobatic feats, comedy routines, special props and generally foolish behavior meant to augment one’s abilities in battle.
Applications[]
- Chaos Inducement
- Enhanced Combat
- Humor Mastery
- Joke Actualization
- Laughter Inducement
- Prank Mastery
- Supernatural Humor
- Taunting
Associations[]
Limitations[]
- Clown Slayer/Combat Opposition/Combat Reduction
- May only fight as a specific type of clown.
- May be limited to specific set of clown abilities and/or assets.
Known Users[]
- Beppi the Clown (Cuphead)
- Joker (DC Comics)
- Harleen Quinzel/Harley Quinn (DC Comics)
- Piedmon (Digimon)
- Jesters (Dragon Quest VII)
- Mimes (Final Fantasy series)
- Kirby (Kirby series); via Circus
- Shaco, The Demon Jester (League of Legends)
- Steven Harmon/Slapstick (Marvel Comics)
- Clown Man (Mega Man 8)
- Fred Haprèle/Mime (Miraculous: Tales of Ladybug & Cat Noir)
- Coco Demento (¡Mucha Lucha!)
- French Twist (¡Mucha Lucha!)
- Zazie Rainyday (Negima!)
- Nightmaren (NIGHTS series)
- Clowns (Penn Zero: Part-Time Hero)
- Mime Jr./Mr. Mime/Mr. Rime (Pokémon)
- Mr. Magic Pierrot (Sailor Moon)
- Joker (Smile Pretty Cure!)
- Clowns (Soul Eater)
- Lenny Ringtai/Madkat (SWAT Kats)
- Le Mime (Xiaolin Showdown/Xiaolin Chronicles)