The power to induce collisions of various kinds. Sub-power of Impact Manipulation.
Also Called[]
- Impact Inducement
Capabilities[]
The user can take any two or more bodies of masses, energies, matters, elements or forces and are driven on each other for a relatively short time. They can create impacts or collisions with their powers, and with a little extra force during two colliding attacks, push back the enemies causing damage on a collateral nature or an obliteration of both or all bodies.
Associations[]
- Ambient Energy Manipulation
- Antimatter Manipulation
- Attraction & Repulsion
- Charged Particles Manipulation
- Contact-Based Power Activation
- Crushing
- Destruction
- Distortion Manipulation
- Energy Manipulation
- Explosion Manipulation
- Force Manipulation
- Gravity Manipulation
- Impact Absorption
- Impact Manipulation
- Matter Manipulation
- Nuclear Manipulation
- Total obliteration of all bodies
- Particle Manipulation
- Physics Manipulation
- Pressure Manipulation
- Quantum Manipulation
- Radiation Manipulation
- Shattering
- Space-Time Manipulation
- Strong Force Manipulation
- Unity Force Manipulation
- Vector Manipulation
- Velocity Manipulation
- Weak Force Manipulation
Limitations[]
- User may be obliterated or blown away by the force of the collision of both or all bodies.
Known Users[]
- Jim and Psy-Crow (Earthworm Jim); as Hyper-Psycrow and Super-Mellow Jim
- Funny Valentine (JoJo's Bizarre Adventure part VII/7: Steel Ball Run) via Dirty Deeds Done Dirt Cheap/D4C
- The Beyonders (Marvel Comics); via the Incursions
- Shizel/Nereid (Tales of Eternia); via the Grand Fall