The power to become the physical embodiment of combat. Variation of Power Manifestation and Combat Manipulation.
Also Called
- Battle Embodiment/Personification
- Fighting Personification
Capabilities
The users become the concept of combat in all its forms, including mental, physical, spiritual and conceptual ones, regardless of the area and numbers involved, and can control how conflict progress.
Users are extremely skilled in all form of fighting, weapons and both strategy and tactics as well as statistics of war to the point where they are considered Gods.
Applications
- All Physical and Mental Enhancements
- All Forms of Combat
- Absolute Attack
- Absolute Condition
- Absolute Counter
- Absolute Defense
- Attack Prediction
- Charged Attacks
- Combat Manipulation
- Deadly Weapon
- Defense Break
- Enhanced Assassination
- Inner Power
- Meta Combat
- Multi Strike
- One-Man Army
- One Hit Kill
- Pulverization
- Skin Hardening
- Severing
- Sense of Strength
- Transformation
- Weakness Detection
- Unreachability
Variations
- Arena Empowerment
- Body Language Analysis
- Combat Adaptation
- Combat Empowerment
- Combat Perception
- Combat Merging
- Combat Specialist
- Combination Attacks
- Divine Combat
- Rapid Physical Combat
Associations
- Indomitable Will
- Perfection
- Strong Soul
- Transcendent Physiology
- Ultimate Invincibility
- War Manipulation
- Violence Embodiment
- Zenith
Limitations
- May be susceptible to violent outburst and excessive battle-lust.
Known Users
- Garagos (Forgotten Realms)
- Ares/Mars (Greco-Roman Mythology)
- Ogre (Tekken)
- Makhai (Greek Mythology)
- Manuabat (Bantu Mythology)
- Souchiro Nagi/Susanoo (Tenjo Tenge)
- The Fight Card (Cardcaptor Sakura)
- Tyr (Valkyrie Crusade)
- Sigrun (Valkyrie Crusade)