- " A sorcerer that powerful doesn't engage opponents, he alters the course of entire battles."
- ― Hinjo on Xykon (The Order of the Stick)
The power to manipulate combat. Sub-power of War Manipulation.
Also Called[]
- Battle/Brawl/Fighting/Melee Manipulation/Control
- Combat Control
- Combokinesis
Capabilities[]
User can manipulate combat, including mental, physical, spiritual and conceptual ones, etc. including the force behind attacks, defenses, tactics, etc., can decide who will win the fight and how, the rules of fighting, and can manipulate the effectiveness of each defensive and offensive move.
Applications[]
- Attack Manipulation
- Charged Attacks
- Combat Adaptation
- Combat Augmentation
- Combat Bestowal
- Combat Calling
- Combat Creation
- Combat Energy Manipulation
- Combat Immunity
- Combat Merging
- Combat Mixture
- Combat Modification
- Combat Negation
- Combat Opposition
- Combat Perception
- Combat Powers
- Combat Reduction
- Combat Regulation
- Combat Replication
- Combat Specialism
- Combative Evolution
- Combative Luck
- Combative Movement
- Combo Empowerment
- Defense Manipulation
- Enhanced/Supernatural/Absolute Combat
- Fighting Instinct
- Martial Arts Mastery
- Personal Combat
- Pressure Point Mastery
- Physical Manipulation
- Special Attacks
- Special Defense
- Stance Manipulation
- Weapon Proficiency
Techniques[]
Variations[]
Associations[]
- Attack Manipulation
- Combat Merging
- Ninjutsu Mastery
- Motor-Skill Manipulation
- One-Man Army
- Victory Manipulation
- War Manipulation
Limitations[]
- May be unable to affect people who can resist this power in some way.
- Useless against opponents who are completely unaffected by physical attacks.
- May only be able to control certain forms of combat.
- May not be able to control unpredictable fighters.
Known Users[]
- Garagos (Forgotten Realms)
- Shokatsu Sei (The Outcast)
- Cheon Yeo Woon (Nano Machine)
- Scathach (Valkyrie Crusade)
- Sigrun (Valkyrie Crusade)