The power to manipulate the condition/state of anything. Sub-power of Status Manipulation.
Contents
Also Called
- Condition Control
Capabilities
User can manipulate the condition and state target (object, place, person and event) is in, making a condition good or bad, affecting their appearance, quality and working order. They can make things pristine/in perfect condition/without flaws and maintain them, or make things run down/damaged, possibly being beyond repair.
Unlike Attribute Manipulation, this power just focus on limited number of attributes, and does not cover those such as speed, dexterity, agility, intelligence and so on. Unlike Status Manipulation, this power affects the quality of the condition, and does not affect states such as god or mortal, visible or invisible, existent or nonexistent and so on.
Applications
- Cleanliness Inducement
- Condition Augmentation
- Condition Preservation
- Condition Reduction
- Condition Restoration
- Condition Retention
- Damage Inducement
- Dirtiness Inducement
- Efficacy Manipulation
- Healing
- Imperfection Manipulation
- Mental Manipulation
- Physical Manipulation
- Restoration
- Unhealing
- Weakness Manipulation
Techniques
Associations
- Cleanliness Manipulation
- Attribute Manipulation
- Damage Manipulation
- Erosion Manipulation
- Filth Manipulation
- Object State Manipulation
- Quality Manipulation
- Regeneration Manipulation
- Remolding
Limitations
- Absolute Condition may be to difficult to manipulate.
Known Users
- Bill Cipher (Gravity Fall)
- Freako (Mighty Max)
- Sith alchemists (Star Wars)