The power to induce connections. Sub-power of Connection Manipulation.
Also Called
- Connection Induction
Capabilities
User can induce any kind of connection between concepts, events, emotions, places, non-living objects, etc., making it so those things are connect, related or involved with each other in some way.
Associations
- Inducement
- Association Manipulation
- Destiny Manipulation
- Idiosyncratic Manipulation
- Kinship Manipulation
- Object Manipulation
- Relationship Manipulation
- Significance Manipulation
Limitations
- May be limited to creating only connections of themselves or others.
- May be limited to certain people or objects.
- Can not manipulate any kind of connections.
Known Users
- Alcidians (MIB: The Series)
Known Objects
- Howl's Castle (Howl's Moving Castle)