The ability to gain strength from conquest/conquering. Variation of Four Horsemen Physiology and Affinity. Opposite to Failure Empowerment.
Also Called
- Campaign Empowerment
- Conquest Inducement
- Victory Empowerment
Capabilities
User becomes stronger, faster, more durable, etc. from the conquest/conquering of oneself and others, possibly unlocking abilities related to the affinity and enhancing the existing powers. Some users may be able draw sustenance from conquest/conquering or even slow or stop aging.
Applications
- Decelerated Aging/Semi-Immortality
- Enhanced Condition or Supernatural Condition
- Metabolization
- Self-Power Augmentation
- Self-Sustenance
Associations
- Ambition Manipulation
- Arrogance Inducement
- Corruption Inducement Convert ones enemies into allies.
- Conversion
- Destiny Manipulation
- Enhanced Charisma
- Fame Empowerment
- Four Horsemen Physiology
- Indomitable Will
- Law Manipulation
- Nephilim Physiology
- One-Man Army
- Subordination Manipulation
- Willpower Manipulation
Known Users
- Vilgax (Ben 10 series)
- Anti-Christ (Christianity)
- White Horseman (Christianity)
- Kratos (God Of War)
- Naraku (Inuyasha)
- Jeanne D'Arc (Jeanne D'Arc)
- Ansem (Kingdom Hearts)
- Sauron (Lord of the Rings)
- Sheev Palpatine/Darth Sidious (Star Wars)
- Anakin Skywalker/Darth Vader (Star Wars)
Gallery
Community content is available under CC-BY-SA unless otherwise noted.