Superpower Wiki

The power to create constructs from various kinds of sources. Sub-power of Construction Manipulation. Variation of Creation.

Also Called[]

  • Construct Crafting/Generation/Fabrication/Manifestation/Materialization/Projection
  • Constructs
  • Construction Crafting/Creation/Generation/Fabrication/Manifestation/Materialization/Projection
  • Creation Via Source
  • Formulated Blasts
  • Source-Based Constructs/Constructions/Creations
  • Source-Based Creation

Capabilities[]

The user can change anything/everything, including matter/energy, elements, forces, powers, concepts, etc., into various shapes and forms, primarily objects and other phenomena. These constructs can range from individual elements, substances and materials, to functional items such as tools and weapons, to more complex creations such as living or non-living entities, architectural structures and even environments in certain cases. Depending on their control over the source of their constructs, those who have mastered this ability can use it for almost any situation, creating anything they need.

Generally, constructs tend to either consist of preexisting matter or exist as immaterial projections and manifestations composed of some form of energy or force or are otherwise made solid and tangible by the user, often through sustained conscious effort. While some users are able to manifest the necessary substance or energy needed to shape their constructs, others may require more direct access to a preexisting source in order to form constructs out of it, such as certain elements. Additionally, due to the nature of constructs made from metaphysical or abstract sources such as concepts, some may only be able to exist in equally metaphysical or abstract environments such as within dreams, immaterial planes of existence, or inside computers, though this isn't always the case. As such, not only are constructs not always completely tangible or even perceptible in some circumstances, but constructs made from actual matter also tend to have a higher degree of permanence than constructs that are only able to simulate matter.

Meanwhile, fully material constructs can vary in terms of detail, functionality and permanence depending on the specific material used to create it, with simpler materials often producing simpler constructs, a limitation that can sometimes extend to some constructs made from immaterial or intangible sources. Furthermore, certain non-solid sources tend be too inherently unstable, hazardous or otherwise insufficient and unsuitable to be shaped into or made to perfectly resemble any kind of object imaginable, especially organic, mechanical, or technological ones. Besides such elements normally being unable to realistically mimic the properties and other aspects of certain substances unless the user is additionally able to bestow them onto their creations, they may also prove incapable of being properly or even safely interacted with like solid matter by those except the user in most cases, which can further limit their versatility.

In most circumstances, a user can possess a varying degree of control over their constructs, especially ones made from immaterial sources such as thoughts, allowing them to move, transform, repair or otherwise manipulate their constructs through conscious effort and will alone. Moreover, not all constructs are necessarily solid, even those made of tangible matter, allowing certain constructs to imitate other states of matter, namely fluids such as liquids and gases, or even be created from entirely new states of matter with unique properties, such as substances with properties of both energy and matter. This can also allow the user to sculpt elements from their source into representations of objects rather than creating objects out of their source, notably allowing them to use these elements as a medium to display a variety of shapes and images, such as the user's own thoughts or memories, that can be further brought to life in a similar manner to holograms or other methods of simulation. For truly advanced users, their abilities allow them to replicate or simulate any phenomena as well as to control their creations, just as any phenomena can potentially function as a source for their creations or as forms their creations can take.

Applications[]

The user can generally create anything they have seen or can imagine, and have a good idea how it functions, from their source. Examples of common possibilities include:

Variations[]

Associations[]

Limitations[]

  • May be limited to manipulating already existing sources for these constructs rather than the user being able to create their own sources at will.
  • Functionality and capabilities may be dependent on the user’s physical and/or mental condition.
  • Permanence and durability may be limited by the user’s concentration and/or willpower, making these constructs difficult to create and sustain.
  • In most cases, unless these constructs are made of solid matter, they will often return to their original state if the user becomes distracted or unconscious, leaves their proximity or otherwise loses contact with and/or control of them.
  • May be limited by the user’s imagination or general knowledge of how their intended creations function, which may affect their versatility along with their design.
  • May be limited on how complicated and detailed these constructs can be (i.e., little to no moving parts), often depending on their source and the user’s control over it.
  • May be limited to certain shapes and forms or to creating particular types of constructs such as specific objects (often items such as equipment or structures).
  • May be limited to replicating or simulating existing items and other phenomena rather than inventing new ones.
  • May be unable to manipulate the properties of these constructs or their sources, limiting what can be made with these sources as well as what they can be transformed into or used to replicate.
  • May be unable to alter these constructs after creating them, which may prevent them from being modified or enhanced by the user.
  • May be vulnerable to certain amounts of force or possess specific weaknesses depending on the source of these constructs.
  • May be limited to creating or manipulating a select quantity of the user's source, affecting the size of these constructs.
  • May be unable to control the speed at which these constructs are created or the process of creating them may require specific methods instead of being instantaneous, making them impractical to attempt to create and use at times.
  • May be unable to repair these constructs if they are damaged and subsequently may be unable to recreate or replace them if they are destroyed completely.
  • May be limited to manipulating one's own being (i.e., parts of the user’s body and/or mass, mental aspects such as thoughts or emotions, etc.) to create these constructs, which can potentially drain, damage or leave the user vulnerable unless they can be restored.
  • Overuse may result in extreme pain, exhaustion, loss of consciousness or even death.

Known Users[]

  • Various Users

Gallery[]

Videos[]