The power to create constructs from various kinds of sources. Sub-power of Construction Manipulation. Variation of Creation.
Also Called[]
- Construct Crafting/Generation/Fabrication/Manifestation/Materialization/Projection
- Constructs
- Construction Crafting/Creation/Generation/Fabrication/Manifestation/Materialization/Projection
- Creation Via Source
- Formulated Blasts
- Source-Based Constructs/Constructions/Creations
- Source-Based Creation
Capabilities[]
The user can change anything/everything, including matter/energy, elements, forces, powers, concepts, etc., into various shapes and forms, primarily objects and other phenomena. These constructs can range from individual elements, substances and materials, to functional items such as tools and weapons, to more complex creations such as living or non-living entities, architectural structures and even environments in certain cases. Depending on their control over the source of their constructs, those who have mastered this ability can use it for almost any situation, creating anything they need.
Generally, constructs tend to either consist of preexisting matter or exist as immaterial projections and manifestations composed of some form of energy or force or are otherwise made solid and tangible by the user, often through sustained conscious effort. While some users are able to manifest the necessary substance or energy needed to shape their constructs, others may require more direct access to a preexisting source in order to form constructs out of it, such as certain elements. Additionally, due to the nature of constructs made from metaphysical or abstract sources such as concepts, some may only be able to exist in equally metaphysical or abstract environments such as within dreams, immaterial planes of existence, or inside computers, though this isn't always the case. As such, not only are constructs not always completely tangible or even perceptible in some circumstances, but constructs made from actual matter also tend to have a higher degree of permanence than constructs that are only able to simulate matter.
Meanwhile, fully material constructs can vary in terms of detail, functionality and permanence depending on the specific material used to create it, with simpler materials often producing simpler constructs, a limitation that can sometimes extend to some constructs made from immaterial or intangible sources. Furthermore, certain non-solid sources tend be too inherently unstable, hazardous or otherwise insufficient and unsuitable to be shaped into or made to perfectly resemble any kind of object imaginable, especially organic, mechanical, or technological ones. Besides such elements normally being unable to realistically mimic the properties and other aspects of certain substances unless the user is additionally able to bestow them onto their creations, they may also prove incapable of being properly or even safely interacted with like solid matter by those except the user in most cases, which can further limit their versatility.
In most circumstances, a user can possess a varying degree of control over their constructs, especially ones made from immaterial sources such as thoughts, allowing them to move, transform, repair or otherwise manipulate their constructs through conscious effort and will alone. Moreover, not all constructs are necessarily solid, even those made of tangible matter, allowing certain constructs to imitate other states of matter, namely fluids such as liquids and gases, or even be created from entirely new states of matter with unique properties, such as substances with properties of both energy and matter. This can also allow the user to sculpt elements from their source into representations of objects rather than creating objects out of their source, notably allowing them to use these elements as a medium to display a variety of shapes and images, such as the user's own thoughts or memories, that can be further brought to life in a similar manner to holograms or other methods of simulation. For truly advanced users, their abilities allow them to replicate or simulate any phenomena as well as to control their creations, just as any phenomena can potentially function as a source for their creations or as forms their creations can take.
Applications[]
The user can generally create anything they have seen or can imagine, and have a good idea how it functions, from their source. Examples of common possibilities include:
- Animating aspects of their source for various purposes.
- Appendages
- Additional Limbs
- Arm Manifestation
- Body Creation
- Digit Manifestation
- Ear Manifestation
- Extremity Manifestation
- Eye Manifestation
- Face Manifestation
- Head Manifestation
- Leg Manifestation
- Mouth Manifestation
- Organ Generation
- Tail Manifestation
- Tendril Generation
- Tentacle Manifestation
- Wing Manifestation
- Armor
- Attacks
- Attack Creation
- Automatic Attack
- Ball Projection
- Beam Emission
- Blast Attacks
- Body Blasts
- Bolt Projection
- Breath Powers
- Chest Blasts
- Construct Combat
- Hand Blasts
- Hidden Attacks
- Manifested Attacks
- Missile Generation
- Optic Blasts
- Personal Attack
- Projectile Attacks
- Reflective Attacks
- Spike Projection
- Strike Effect
- Strike Projection
- Torso Blasts
- Vortex Creation
- Wave Emission
- Barriers
- Clothing
- Defenses
- Duplicates
- Afterimage Creation
- Alternate-Self Creation
- Attribute Replication
- Concept Replication
- Decoy Creation
- Emotional Manifestation
- Energy Emulation
- Energy Replication
- Existence Replication
- Hybrid Cloning
- Inorganic Duplication
- Object Replication
- Property Replication
- Self-Replication
- Status Replication
- Substitution Creation
- Varied Replication
- Elements
- Artificial Element Generation
- Artificial Element Transmutation
- Chemical Generation
- Cosmic Generation
- Elemental Generation
- Elemental Transmutation
- Energy Generation
- Energy Matter Generation
- Energy Projection
- Energy Transduction
- Energy Transmutation
- Fantastic-Matter Creation
- Fictional Material Generation
- Gas Generation
- Inorganic Generation
- Inorganic Transmutation
- Liquid Generation
- Matter State Creation
- Matter Transmutation
- Organic Generation
- Organic Transmutation
- Plasma Generation
- Property Creation
- Solid Generation
- Entities
- Animal Creation
- Army Creation
- Artificial Life Creation
- Aspect Manifestation
- Automaton Creation
- Avatar Creation
- Beast Creation
- Character Creation
- Corporealization
- Embodiment Creation
- Energy Manifestation
- Existential Manifestations
- Extension Creation
- Form Creation
- Genesis Creation
- Golem Creation
- Group Creation
- Hybrid Creation
- Identity Creation
- Life Creation
- Manifested Guardian
- Mind Creation
- Personal Entity
- Physical Manifestation Creation
- Robot Creation
- Sapient Race Creation
- Species Creation
- Environments
- Atmosphere Creation
- Cosmic Creation
- Dimension Creation
- Ground Creation
- Illusionary Environment
- Inner World Creation
- Mindscape Creation
- Personal Domain Creation
- Phantasm Dwelling Creation
- Reality Creation
- Realm Creation
- Space Generation
- Space-Time Generation
- Territory Creation
- Time Frame Creation
- Timeline Creation
- World Creation
- Objects
- Ambient Resource Construction
- Art Generation
- Conceptual Materialization
- Customization
- Equipment Creation
- Existence Inducement
- Imagination Manifestation
- Manifested Power
- Materialization
- Mental Projection
- Object Conversion
- Object Refinement
- Object Repairing
- Object Transmutation
- Partial Existence Inducement
- Personal Equipment
- Personal Objects
- Physical Restoration
- Picture Generation
- Power Object Crafting
- Rapid Fabrication
- Reality Inducement
- Sculpture Creation
- Shape Generation
- Solidification
- Tool Creation
- Platforms
- Portals
- Restraints
- Structures
- Support
- Ability Creation
- Advantage Creation
- Affinity Creation
- Assistance Inducement
- Attribute Bestowal
- Aversion Creation
- Aura Generation
- Automatic Support
- Coating
- Effect Field Projection
- Effect Generation
- Energetic Pressure
- Force Creation
- Holographic Projection
- Illusion Generation
- Influential Presence
- Infusion
- Manifested Support
- Personal Support
- Power Source Creation
- Property Infusion
- Simulation Creation
- Status Effect Inducement
- Trail Generation
- Weakness Creation
- System Creation
- Technology
- Vehicles
- Weapons
Variations[]
- Elemental Constructs
- Artificial Element Constructs
- Classical Element Constructs
- Energy Constructs
- Bio-Energy Constructs
- Chi Constructs
- Combat Energy Constructs
- Elemental Energy Constructs
- Fantastic-Energy Constructs
- Fauna Energy Constructs
- Healing Energy Constructs
- Holographic Constructs
- Kinetic Energy Constructs
- Potential Energy Constructs
- Pulse Constructs
- Spark Constructs
- Thermokinetic Constructs
- Matter Constructs
- Antimatter Constructs
- Dark Matter Constructs
- Energy Matter Constructs
- Fantastic-Matter Constructs
- Gas Constructs
- Inorganic Constructs
- Liquid Constructs
- Organic Constructs
- Plasma Constructs
- Solid Constructs
- Null Element Constructs
- Object Constructs
- Accessory Constructs
- Armor Constructs
- Artistic Constructs
- Balloon Constructs
- Binding Constructs
- Block Constructs
- Chemical Constructs
- Cloth Constructs
- Cosmetic Constructs
- Currency Constructs
- Food Constructs
- Fuel Constructs
- Garbage Constructs
- Gear Constructs
- Lightbulb Constructs
- Magnet Constructs
- Medicine Constructs
- Paper Constructs
- Polymer Constructs
- Technological Constructs
- Thread Constructs
- Toy Constructs
- Treasure Constructs
- Vehicle Constructs
- Volatile Constructs
- Weapon Constructs
- Particle Constructs
- Periodic Element Constructs
- Entity Constructs
- Anatomy Constructs
- Archetype Constructs
- Consumptive Constructs
- Embodiment Constructs
- Genetic Constructs
- Inner Being Constructs
- Mode Constructs
- Replication Constructs
- Species Constructs
- Spiritual Constructs
- Swarm Constructs
- Symbiotic Constructs
- Team Constructs
- Force Constructs
- Artificial Force Constructs
- Combined Constructs
- Esoteric Constructs
- Absorption Constructs
- Apocalyptic Force Constructs
- Benefic Constructs
- Foreign Constructs
- Law Constructs
- Malefic Constructs
- Morphogenetic Field Constructs
- Nature Constructs
- Primordial Force Constructs
- Psychic Constructs
- Sentient Force Constructs
- Summoning Constructs
- Transformation Constructs
- Transcendent Constructs
- Ultimate Constructs
- Zodiac Constructs
- Explosive Constructs
- Force-Field Constructs
- Fundamental Forces Constructs
- Gravity Constructs
- Quantum Constructs
- Radiation Constructs
- Superpower Constructs
- Universal Force Constructs
- Vacuum Constructs
- Wave Constructs
- Phenomenon Constructs
- Reality Constructs
Associations[]
- Aspect Manipulation
- Architecture Manipulation
- Art Manipulation
- Conjuration
- Copy Manipulation
- Creation
- Elemental Manipulation
- Energy Manipulation
- Energy Matter Manipulation
- Entity Manipulation
- Environment Manipulation
- Existence Manipulation
- Form Manipulation
- Formulated Magic Blasts
- Holographic Manipulation
- Ideal Manifestation
- Immaterial Manipulation
- Matter Manipulation
- Memory Manifestation
- Phenomenon Manipulation
- Rumor Manifestation
- Shape Manipulation
- Simulation Manipulation
- Status Manipulation
- Structure Manipulation
- Transmutation
Limitations[]
- May be limited to manipulating already existing sources for these constructs rather than the user being able to create their own sources at will.
- Functionality and capabilities may be dependent on the user’s physical and/or mental condition.
- Permanence and durability may be limited by the user’s concentration and/or willpower, making these constructs difficult to create and sustain.
- In most cases, unless these constructs are made of solid matter, they will often return to their original state if the user becomes distracted or unconscious, leaves their proximity or otherwise loses contact with and/or control of them.
- May be limited by the user’s imagination or general knowledge of how their intended creations function, which may affect their versatility along with their design.
- May be limited on how complicated and detailed these constructs can be (i.e., little to no moving parts), often depending on their source and the user’s control over it.
- May be limited to certain shapes and forms or to creating particular types of constructs such as specific objects (often items such as equipment or structures).
- May be limited to replicating or simulating existing items and other phenomena rather than inventing new ones.
- May be unable to manipulate the properties of these constructs or their sources, limiting what can be made with these sources as well as what they can be transformed into or used to replicate.
- May be unable to alter these constructs after creating them, which may prevent them from being modified or enhanced by the user.
- May be vulnerable to certain amounts of force or possess specific weaknesses depending on the source of these constructs.
- May be limited to creating or manipulating a select quantity of the user's source, affecting the size of these constructs.
- May be unable to control the speed at which these constructs are created or the process of creating them may require specific methods instead of being instantaneous, making them impractical to attempt to create and use at times.
- May be unable to repair these constructs if they are damaged and subsequently may be unable to recreate or replace them if they are destroyed completely.
- May be limited to manipulating one's own being (i.e., parts of the user’s body and/or mass, mental aspects such as thoughts or emotions, etc.) to create these constructs, which can potentially drain, damage or leave the user vulnerable unless they can be restored.
- Overuse may result in extreme pain, exhaustion, loss of consciousness or even death.
Known Users[]
- Various Users









































