Superpower Wiki
Advertisement

The power to create constructs from various kinds of sources. Sub-power of Construction Manipulation. Variation of Creation.

Also Called[]

  • Construct Crafting/Generation/Materialization/Projection
  • Construction Crafting/Creation/Generation/Materialization/Projection

Capabilities[]

The user can change anything/everything, including matter/energy, elements, forces, powers, concepts, etc., into various shapes and forms, primarily objects and other phenomena. These constructs can range from individual elements, substances and materials, to functional items such as tools and weapons, to more complex creations such as living or non-living entities, entire structures and even environments in certain cases. Depending on their control over the source of their constructs, those who have mastered this ability can use it for almost any situation, creating anything they need.

Generally, constructs tend to either consist of preexisting matter or exist as immaterial projections and manifestations composed of some form of energy or force or are otherwise made solid and tangible by the user, often through sustained conscious effort. While some users are able to manifest the necessary substance or energy needed to shape their constructs, others may require more direct access to a preexisting source in order to form constructs out of it, such as certain elements. Additionally, due to the nature of constructs made from metaphysical or abstract sources such as concepts, some may only be able to exist in equally metaphysical or abstract environments such as within dreams, immaterial planes of existence, or inside computers, though this isn't always the case. As such, not only are constructs not always completely tangible or even perceptible in some circumstances, but constructs made from actual matter also tend to have a higher degree of permanence than constructs that are only able to simulate matter.

Meanwhile, fully material constructs can vary in terms of detail, functionality and permanence depending on the specific material used to create it, with simpler materials often producing simpler constructs, a limitation that can sometimes extend to some constructs made from immaterial or intangible sources. Furthermore, certain non-solid sources tend be too inherently unstable, hazardous or otherwise insufficient and unsuitable to be shaped into or made to perfectly resemble any kind of object or material imaginable, especially organic, mechanical, or technological ones. Besides such elements normally being unable to realistically mimic the properties and other aspects of certain substances unless the user is additionally able to bestow them onto their creations, they may also prove incapable of being properly or even safely interacted with like solid matter by those except the user in most cases, which can further limit their versatility.

In most circumstances, a user can possess a varying degree of control over their constructs, especially ones made from immaterial sources such as thoughts, allowing them to move, transform, repair or otherwise manipulate their constructs through conscious effort and will alone. Moreover, not all constructs are necessarily solid, even those made of tangible matter, allowing certain constructs to imitate other states of matter, namely fluids such as liquids and gases, or even be created from entirely new states of matter with unique properties, such as substances with properties of both energy and matter. This can also allow the user to sculpt elements from their source into representations of objects rather than creating objects out of their source, notably allowing them to use these elements as a medium to display a variety of shapes and images, such as the user's own thoughts or memories, that can be further brought to life in a similar manner to holograms.

Applications[]

The user can generally create anything they have seen or can imagine and have a good idea how it functions from their source. A short list of possibilities includes:

Variations[]

Associations[]

Limitations[]

  • Functionality and capabilities may be dependent on the user’s physical and/or mental condition.
  • Permanence and durability may be limited by the user’s concentration and/or willpower, which may make them difficult to sustain.
  • In most cases, unless these constructs are made of solid matter, they will often return to their original state if the user becomes distracted or unconscious, leaves their proximity or otherwise loses contact or control of them.
  • May be limited by the user’s imagination or general knowledge of how their intended creations function, which may affect their versatility along with their design.
  • May be limited on how complicated and detailed these constructs can be (i.e., little to no moving parts), often depending on their source and the user’s control over it.
  • May be limited to specific shapes and forms or to creating particular types of constructs such as certain objects, often items such as equipment or structures.
  • May be limited to replicating or simulating existing items and other phenomena rather than creating new ones.
  • May be limited to manipulating already existing sources for their constructs rather than creating their own sources at will.
  • May be unable to manipulate the properties of these constructs or their sources, limiting what can be made with these sources as well as what they can be transformed into or used to replicate.
  • May be unable to alter these constructs after creating them, which may prevent them from being modified or enhanced by the user.
  • May be limited to manipulating one's own body and/or mass to create these constructs.

Known Users[]

  • Various Users

Gallery[]

Videos[]

Advertisement