The power to release/use cork to various attacks. Sub-power of Cork Manipulation. Variation of Wood Attacks.
Also Called[]
- Cork Projection
Capabilities[]
The user can release/use cork to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.
Applications[]
- Cork Ball Projection: Create and launch spheres of cork.
- Cork Beam Emission: Release beams of cork.
- Cork Blast Attacks: Release cork over a specific target area.
- Cork Bolt Projection: Release low powered projectiles of cork.
- Cork Bomb Generation:: Create bombs/explosions of cork.
- Cork Breath: Discharge cork from the mouth.
- Cork Bullet Projection: Fire in short sequence over a wide area.
- Cork Cutting: Use cork to cut opponents.
- Cork Infusion: Empower and energize anything touched or used (usually a weapon) with cork.
- Cork Pillar Projection: Project cork pillars.
- Cork Spike Projection: Project cork spikes.
- Cork Vortex Creation: Create spiral/vortex of cork.
- Cork Wave Emission: Send out a wave of cork that repels everything.
- Expanding Cork Bolts: Project cork that expands rapidly on contact with an object.
- Formulated Cork Blasts: Release blasts of cork in a form of a creature or object.
- Hand Blasts: Release Cork blasts from hands.
- Hidden Attacks: Channel attacks through a medium.
- Missile Generation: Create missiles of cork.
- Omnidirectional Cork Waves: Send out a wave of cork in all directions.
- Optic Blasts: Emit cork from one's eyes.
- Reflective Attacks: Release attacks of cork that can bounce off of any surface.
- Scatter Shot: Release cork blasts that split into multiple fragments.
- Sword Beam Emission: Release cork blasts from swords and other such bladed weapons.
- Wave Motion Blast: Launch a massive wave of cork.
- Zap: A tiny short release of cork to cause pain or discomfort, usually too low-powered to be destructive.
Associations[]
- Alcohol Attacks
- Attack Creation
- Attack Expansion
- Bullet Hell
- Burst
- Clinging Damage
- Combat Merging
- Construct Creation
- Force-Field Generation
- Glass Attacks
- Hidden Attacks
- Intangible Attacks
- Invisible Attacks
- Oversized Attacks
- Power Augmentation
- Projectile Enhancement
Limitations[]
- Users may not be immune to effects of own blast.
- Firing may be involuntary reaction, or released in constant stream.
- Users will be exhausted when too much energy is used.
- Users may be over-charged/wounded if too much energy is used at once.
- Users need control to avoid unnecessary destruction.
Known Users[]
- Paper Mario (Paper Mario: Color Splash) via Cork Thing Card