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* [[Technological Magic]] |
* [[Technological Magic]] |
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* [[Technomagic]] |
* [[Technomagic]] |
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+ | * [[Transcendent Machine Physiology]] |
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==Limitations== |
==Limitations== |
Revision as of 19:07, 7 May 2018
The ability to use the abilities of a machine with cosmic powers. Variation of Bionic Physiology and Eldritch Machine Physiology.
Also Called
- Extra-Dimesnional Bionic/Mech/Robot Mimicry/Physiology
- Macro Cosmic Machine Mimicry
- Primordial-Mechanical Mimicry/Physiology
- Quantum Bionic/Mech/Robot Mimicry/Physiology
Capabilities
The user either is or can transform into a machine with cosmic power fueling them. They can come from from beyond the stars, time/space or conceptual grasp of reality.
Applications
- Absolute Condition
- Apathy
- High-Tech Alien Exoskeleton
- Customization to customize the existing properties of one's own body.
- Dimensional Manipulation
- Quantum Foam Manipulation
Associations
- 10th Dimension Physiology
- Advanced Technology
- Bionic Physiology
- Eldritch Machine Physiology.
- Extraterrestrial Machine Physiology
- Fifth Dimensional Physiology
- Hybrid Physiology
- Imaginative Technomagic
- Machine Lord Physiology
- Reality Warping
- Technological Magic
- Technomagic
- Transcendent Machine Physiology
Limitations
- Vulnerable to similarly powered beings.
- Machines can be undone by their creators.
- May have the same limits as a machine.
Known Users
- Cyborg (DC Comics); via Mother Box
- Ataraxians (Marvel Comics)
- Cosmic Hulk (Marvel Comics)
- Punishers (Marvel Comics)
- The Engineer (Wildstorm Comics); via Shiftship fusion
Known Objects
- The Thought Robot (DC Comics)
- The Panoptichron (Marvel Comics)
- Creation Engine (Wildstorm Comics)
- Creation Wheel (Wildstorm Comics)
- The Carrier (Wildstorm Comics)