The power to induce courage in others. Sub-power of Courage Manipulation. Variation of Emotion Inducement. Opposite to Fear Inducement.
Also Called[]
- Bravery Inducement
- Fearlessness Inducement
- Fearless Spell
- Fortitude Inducement
Capabilities[]
The user can induce courage in others, to overcome their own fears if they do not have courage, and propel them to move on without fear. This can motivate others to go on despite things that they may otherwise fear.
Applications[]
- Confidence Inducement
- Fear Negation
- Make people carry on no matter what.
- Make people overcome their fears.
- Make people not back down, even if things look grim for them.
Associations[]
- Emotion Inducement
- Heroism Inducement
- Hope Inducement
- Hope Manipulation
- Mental Inducement
- Will Empowerment
Limitations[]
- May be overpowered by Doubt Inducement or Fear Inducement.
- Users of Empathic Power Resistance (resistant).
- Users of Psychic Shield and Empathic Shield (highly resistant) and Apathy/Psychic Immunity (impervious), but unintentionally.
- Might make others take risks more often instead of thinking logically, making them reckless.
- Might not work on the user.
Known Users[]
- Makuta/Rahkshi (Bionicle); The Melding Alternate Timeline
- Firemanes (Dungeons and Dragons); via Lionheart
- Ruby (Jewelpet)
- Incarnates (Planescape)
- Caitlin the Ice Bear Fairy (Rainbow Magic); via Crystal the Ice Bear Cub
- Belo Betty (One Piece)
Known Objects[]
- Red Sweater of Courage (Dave the Barbarian)
- The Power Sword (Masters of the Universe)
- Kobu Kobu no Mi/Pump-Pump fruit (One Piece)
- Triforce of Courage (The Legend of Zelda)
- Grit-Shaka (Trollhunters)