The power to psychically communicate and manipulate cybernetic technologies through the power of the mind. Sub-power and lesser variation of Technopathy. Not to be confused with Cyberlingualism or Technopathy.
Also Called[]
- Cyberpath/Cyberpathic
- Cyberspace Induction/Contact
- Cyber-Telepathy/Telepath
Capabilities[]
The user can communicate, interact, completely control and command, and manipulate cyber technologies, either telepathically, by speaking verbally, or by touching these devices, including machinery, computers and other related electronics. These users can hack into cyber systems, restore information and break computer codes. More powerful users in cyberspace can even assume control over artificial intelligences, and even gain total lordship status over cyberspace.
This ability can also be achieved through certain users who are technological themselves; advanced robots, androids and cyborgs, mimicking this ability as a pseudo-psychic ability depending on the entities background.
Unlike regular technopathy which is the ability to communicate and manipulate all forms of technology, cyberpathy is limited to digital or net-based tech and the manipulation of cyberspace. Or compared to just cyberlingualism which is the ability to communicate with cybernetics, while cyberpathy goes beyond just communication, but also manipulation of cyberspace.
Applications[]
- Cyberspace Manipulation
- Digital Symbiosis
- Electronic Communication
- Fixing Mastery
- Orgamech Collective Consciousness
- Phone Manipulation
- Technological Psionics
Techniques[]
- Artificial Godhood
- Direct Technoforming
- Electronic-Media Jumping
- Interface Manipulation
- Uploaded Consciousness
Variations[]
Associations[]
- Computer Operation Mastery
- Device Manipulation
- Electric Charging
- FTL Transmission Manipulation
- GPS Manipulation
- Nanite Artificial Intelligence
- Technopathy
Limitations[]
- Psionic Negation/Technology Manipulation
- May be left powerless away from modern society.
- User Is only be able to communicate and manipulate with certain forms of technology.
- The user may have to touch the tech in question.
- The technology may need to be close for the power to work.
Known Users[]
Animation/Cartoons[]
- Kundo (Ben 10: Omniverse)
- Rex Salazar (Generator Rex); sub-power of technopathy.
- Tony Stark/Iron Man (Iron Man: Armored Adventures)
- Ananda (Teenage Mutant Ninja Turtles 2003 TV series)
- Dr. Dome (Teenage Mutant Ninja Turtles 2003 TV series)
- Sarah Vale/Network (Wolverine and the X-Men); "cyberpathy" but actually is a technopath who can also use cyberpathic abilities.
Anime/Manga[]
- Yasuho Hirose (JoJo's Bizarre Adventure Part 8: JoJolion); via Paisley Park
Comics/Graphic Novels[]
- Brother Eye (DC Comics)
- Eric Forrester (DC Comics)
- Mister Mind (DC Comics)
- Querl Dox/Brainiac 5 (DC Comics)
- Zhang Xiaomei/Server Aja (DC Comics)
- Cyberpaths (Marvel Comics)
- Antonio Stark/Iron Man (Earth-1610)
- Anthony "Tony" Stark/Iron Man (Extremis virus)
- En Sabah Nur/Apocalypse
- Garabed Bashur/Black Box
- Herbert Wyndham/High Evolutionary
- Karima Shapandar/Omega Sentinel (technopath and cyberpath)
- Nathan Summers/Cable
- Nathaniel Essex/Mister Sinister
- Nathaniel Gray/X-Man
- Richard Rider/Nova
- Onslaught
- Sarah Vale/Network (her power says "Cyberpathy", however they work like Technopathy)
- Ultron
- Valerie Martin/Network (via her tech suit)
- Vision
Literature[]
- Media/New Media (American Gods); through TV.
Live Television/Movies[]
- Media/New Media (American Gods); through TV.
- Jobe Smith (The Lawnmower Man 1992)
- Micah Sanders (Heroes: Reborn) via Electropathy
- Michelle Bigelow (Mutant X)