The power to manipulate cyberspace. Variation of Environment and Internet Manipulation. Advanced Version of Digital Environment Manipulation. Not to be confused with Digital Environment Manipulation.
Also Called[]
- Cyber Realm/World Manipulation
- Cyberkinesis
- Cyberpathy
- Cyberspace Control
- Digital Realm/World Manipulation
Capabilities[]
The user can create, shape and manipulate cyberspace and everything in it, including all the aspects of urban areas, from the purely physical ones and also mythical/conceptual ones.
Applications[]
- Animal Imitation/Morphing (Digital animals and creatures dwelling on cyberspace.)
- Animal Manipulation (Digital animals and creatures dwelling on cyberspace.)
- Architecture Manipulation
- Artificial Element/Elemental/Organic Constructs for creating and manipulating items from and of cyberspace.
- Craftsmanship Mastery
- Cyberspace Adaptation
- Cyberspace Disruption
- Cyberspace Reset
- Cyberpresence
- Data Manipulation
- Digital Form
- Electricity Manipulation
- Nigh-Omniscience regarding cyberspace.
- Object Manipulation
- Virtual Connecting
- Virtual Reality Manipulation
- Virtual Warping
- VR Training
Variations[]
Associations[]
- Cyberpotence
- Digital Environment Manipulation
- Digital Symbiosis
- Environment Manipulation
- Programming
- Technology Manipulation
- World Manipulation
Limitations[]
- May be limited to certain sections of the world of cyberspace.
- Cyberpotence can overpower the user.
Known Users[]
- Nicole the Holo-Lynx (Archie’s Sonic the Hedgehog)
- Phage (Archie’s Sonic the Hedgehog)
- Cyber Peacock (Mega Man X4)
- The Entity (Mission: Impossible - Dead Reckoning Part One)
- Warden of the Internet (Regular Show)
- Sage (Sonic Frontiers)
- Viral (Teenage Mutant Ninja Turtles 2003 TV series)
Known Locations[]
- Cyberspace (Scooby-Doo and the Cyber Chase)
- ENCOM Mainframe/Tron System (Tron franchise)