The power to manipulate daydreams. Variation of Dream Manipulation.
Capabilities[]
User can enter and manipulate the daydreams of oneself and others, including modifying, suppressing, fabricating, influencing, manifesting, sensing, destroying, and observing daydreams. They can detach target from their immediate surroundings, blurring and partially substituting reality by a visionary fantasy, especially one of happy, pleasant thoughts, hopes or ambitions, imagined as coming to pass, and experienced while awake.
In some cases, the user's power extends to the real world, causing the daydreams effect to manifest in reality and even pulling someone from the waking world into the daydream.
Applications[]
- Boundless Inner World
- Illusion Manipulation
- Fantasy Manipulation
- Imagination Manipulation
- Mental Projection
- Unreality Manipulation
- Utopia Manipulation
Techniques[]
Associations[]
Limitations[]
- Users of Psychic Shield (highly resistant), Psychic Immunity/Oneiric Immunity (impervious) and Indomitable Will.
- Target must be awake.
- Daydreams must be pleasant to the one experiencing them. (This does not mean pleasant to everyone.)
Known Users[]
- Freddy Kreuger (A Nightmare on Elm Street)
- Brad Hamilton (Fast Times at Ridgemont High)
- Hypnos (Ghost Master)
- Daydreamer (Ghost Master)
- Daydream (Marvel Comics)
- Walter Mitty (The Secret Life of Walter Mitty)
- Mr. Krabs (SpongeBob Squarepants)
- Patrick (SpongeBob Squarepants)
- Plankton (SpongeBob SquarePants)
- Sandy (SpongeBob Squarepants)
- SpongeBob (SpongeBob Squarepants)
- Squidward (SpongeBob Squarepants)
- Day Stallion (Xanth)
- Day Mares (Xanth)
- Imbrium
- Putre (Xanth); formerly
- Touka Satomi (Puella Magi Madoka Magica)
- Kirby Buckets (Kirby Buckets)


