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"I can rewrite your every living moment. I can turn every one of you victories into defeats. Poison every friendship. Deliver pain to your every breath."
"It will burn you up! Once you go through, you can't come back. You will be scattered along my timeline like confetti!"
"It matters not, Doctor. You thwarted me at every turn. Now you will give me peace, as I take my revenge on every second of your life. Goodbye. Goodbye, Doctor."
― The Great Intelligence and The Doctor (Doctor Who)
"We lost, all of us. We lost friends, we lost family, we lost a part of ourselves. This is the fight of our lives."
― Captain America (Avengers: Endgame)

The power to induce moments of defeat. Sub-power of Defeat Manipulation, Event Manipulation and Challenge Declaration. Opposite to Victory Inducement.

Also Called

  • Losing Inducement

Capabilities

Users can induce defeat in others and events in every conflict or a challenge, whether physical, financial, mental, spiritual, etc., as long as there are two or more sides and the possibility to lose, user has the power to cause it to happen.

Applications

Variations

Associations

Limitations

Known Users

  • The Great Intelligence (Doctor Who); via losing his physical form
  • Yuri and Chelinka (Final Fantasy Crystal Chronicles: Ring of Fates)
  • Brunhild (Valkyrie Crusade)
  • True Exodia (Yu-Gi-Oh); If he's with the 4 "Forbidden One" limbs, the opponent wins the Duel.

Known Spells

  • Relay Soul (Yu-Gi-Oh); Allows the user to summon a monster. If that monster leaves the field for any reason, the opponent wins the duel.

Known Objects

  • Door to Nothingness (Magic: The Gathering); Artifact that allows the user to cause a target player to lose the game.

Gallery

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