The power to affect probability by rolling a die or many dice at once. Sub-power of Probability Manipulation. Combination of Die Proficiency & Probability Inducement.
Also Called[]
- Dice Probability Manipulation
- Dice Rolling
- Dice/Die Throwing
Capabilities[]
The user can change probability and possibly reality itself by the roll of the dices either literally or metaphorically. Any number could make a positive and negative outcome, such as odd numbers causes an negative outcome and even numbers causes positive outcomes. The user can also change these meanings.
This ability can work in one of two ways: Either users can literally roll dice and change the probabilities by the results of the dice or users can roll a metaphorical dice by randomly using probabilities like dices to bring random results.
The ability can also be organized so that one big thing, like saving someone else's life, could be weighed up by five small bad things that could happen. However, it would still be possible to change even large events, like saving a life, if the negative option would be as severe, for example risking someone else's life.
If a person doesn’t change the meaning of the numbers, then the meaning would be the same next time the dice would be thrown. When the dice’s number shows on a surface, the decided meaning of that number will be fulfilled, unless the negative and positive things wouldn’t be of the same value. The individuals can sense when the ability works, and when it doesn't. They would then also know in that case that they'd need to change the options.
Applications[]
- Probability Manipulation (via Dice)
With Dice-Based Probability Manipulation, one could make virtually anything possible happen or not happen.
- Control the chance of life and death.
- Control the chance of any phenomona happening or not happening.
- Control the chance of certain events playing out one way or another.
- Control the chance of oneself or others gaining or losing superpowers.
- Control the chance of winning/losing a game.
Association[]
Limitations[]
- Accidental drops may still be counted.
- Depends on user's luck, which can be separate from their dice power.
- Low numbers on the dices will bring unwanted consequences.
Known Users[]
- I and II (Breath of Fire IV)
- Dicers (Dice)
- Nero Poseidon (Edens Zero)
- Illusion and Truth (Goblin Slayer)
- Ryō Bakura (Yu-Gi-Oh!)
- Graceful Dice (Yu-Gi-Oh!)
- Skull Dice (Yu-Gi-Oh!)
- Duke Devlin (Yu-Gi-Oh!)
- Jumanji players (Jumanji)
- Oogie Boogie (Kingdom Hearts)
- Gatekeeper Pierrot (Marchen Awakens Romance)
- Pause (Marchen Awakens Romance)
- Pozun (Marchen Awakens Romance)
- Number 7: Lucky Straight (Yu-Gi-Oh Zexal)
- Vriska Serket (Homestuck)
- Alto Brontes (Bakugan: New Vestroia)
- Greed Island players (Hunter X Hunter)
- NumberMan.EXE (Mega Man NT Warrior)
- Hua Cheng (Heaven Official's Blessing)
Known Objects[]
- Die of Power (Futurama)
- Infinity sided dice (Gravity Falls)
- Risky Dice (Hunter X Hunter)
- Ghost ÄRM, Würfel (Marchen Awakens Romance)
- Dice items (The Binding of Isaac)